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Creative Developer working on VR / AR / WebXR / UI/UX / Design / 3D Art

795 Following   2,035 Followers   5,494 Tweets

Joined Twitter 6/14/08


@0xca0a @kentbye @ggsimm @utopiah @aframevr @threejs_org Then trying to answer to @kentbye and how to have a really… https://t.co/vfCM6D9zo4 @0xca0a @kentbye @ggsimm @utopiah @aframevr @threejs_org Ok, my mistake. Then what is the advantage to use React to… https://t.co/d1ojlLnSsK @kentbye @ggsimm @utopiah @aframevr @threejs_org @0xca0a 3/3 That's why I don't think it's essential to use React t… https://t.co/Q0z4DVtvHc @kentbye @ggsimm @utopiah @aframevr @threejs_org @0xca0a 2/3 And WebXR doesn't work against that DOM, the XRView (… https://t.co/SN1gxEH3zq @kentbye @ggsimm @utopiah @aframevr @threejs_org @0xca0a 1/3 As far as I understand, React works against the DOM an… https://t.co/D1jn3aDtkM
8/1
2020
@LucaMefisto @thespite @feiss @fernandojsg @ManishEarth @rcabanier @Marlon360 @dannyaroslavski De hecho es lo que l… https://t.co/5QCPPvdLFz
7/27
2020
Hand input #WebXR (draft) API is available in #Oculus browser behind a flag! To celebrate it I'm working on adding… https://t.co/UNJQCRdse4
Retweeted by Arturo Paracuellos
7/23
2020
@oneeyedman qué pena :( me suelo acordar de ti cuando hablan de Jarabe de Palo por esos tiempos haciendo con sus webs.
6/9
2020
Been looking to try out #WebXR on iOS? Try out the WebXR Viewer, which has now been updated to fully support the We… https://t.co/1GpPJIZDwk
Retweeted by Arturo Paracuellos
5/30
2020
Sodar - use WebXR to help visualise social distancing guidelines in your environment. Using Sodar on supported mobi… https://t.co/dkjOaBe7f0
Retweeted by Arturo Paracuellos
5/28
2020
Here's the full server/client source for those of you curious of how I pulled off this new #webxr #voxels engine. I… https://t.co/oY0x56dsRg
Retweeted by Arturo Paracuellos
5/24
2020
These days that we are using a lot of conferencing apps, I developed a side project focused on mixing video meeting… https://t.co/KFJmgrvkzB
5/19
2020
Just published the first stable version of a project I started a while back, glTF-Transform. Aims to be a simple SD… https://t.co/9rWkKpGIdY
Retweeted by Arturo Paracuellos
5/11
2020
@hapticdata Hi, Where is available the license to take it a look? teachablemachine-components.min.js.LICENSE.txt I… https://t.co/8DSlX2mK8K
5/6
2020
@shitp0stin1 @blackaller I'm sure @mattdesl would love it.
5/4
2020
@alberto_velaz @pacoworks @rayshih771012 I guess all depends on what you need to render. I use… https://t.co/KoxBncT9hv
4/25
2020
@oneeyedman https://t.co/mxVT7DDtE5 Aquí uno pone: It sounds like you have Night Shift on. It tints all of your scr… https://t.co/2R5v50cBsG
4/20
2020
@mrdoob Thanks for sharing your comments! I've been playing these COVID-19 days with multiuser, threejs and glitch… https://t.co/j7OWepehWH
4/16
2020
@donrmccurdy ... maybe I expect to have more flexibility on the Blender side exporter (add custom properties, set d… https://t.co/Qoj9l0Vdph @donrmccurdy I edit with VSCode with https://t.co/IyKaF3ytG5 but usually, I play a lot with the Blender's shading n… https://t.co/9H3J4byl3P
4/15
2020
@mattdesl @mrdoob @woohoo @jonobr1 I think is related with this twitter:player meta tag > https://t.co/BrBRbLKIU0
4/10
2020
if ( fear === true ) { creativity -= 1 }
3/29
2020
https://t.co/vtOyF8gxmn
Retweeted by Arturo Paracuellos
3/15
2020
@mrdoob 242k views on YouTube OoOHappy to share our new #WebXR toy game called JUMPY BALLS 🏐🧱 created using "ecsy-three" a set of common components… https://t.co/2evRkwb9Yy
Retweeted by Arturo Paracuellos
3/6
2020
I made a small browser game with #threejs 😎 It's mostly 2048, in 3d, with too many shaders https://t.co/jur0Ck5opghttps://t.co/rMXfK0QOzN
Retweeted by Arturo Paracuellos
2/24
2020
@fernandojsg I used GIPHY capture
2/13
2020
I wrote an article sharing some thoughts and decisions made during the visual development of the Hello WebXR! demo.… https://t.co/Hj69rwVu6l
Retweeted by Arturo Paracuellos
2/6
2020
@utopiah @dmarcos @aframevr @abolgar I don't know if there are enough tracking info to have a good or akward effect using them. @dmarcos @aframevr @abolgar It works great. Fun times ahead.
2/5
2020
@FerGarciaRo Bugs 2
2/2
2020
@giodegas @aframevr It is not working with hand tracking yet (and I believe it will not be possible in the near fut… https://t.co/uumo5e0vH6 @ikoene @aframevr I don't know if is possible with Apache Cordova or React Native adding a web view or something si… https://t.co/i8ED7KU4hTI made new @aframevr hand styles! 🖐 🤚 Toon, low poly & high poly. Enjoy and let me know what you think… https://t.co/nrQtgzX1Rh
1/29
2020
Hello #WebXR! Excited to share with you all a demo @feiss & I have been working on to celebrate the release of the… https://t.co/BeD1dlr91B
Retweeted by Arturo Paracuellos
1/23
2020
Nature of code 3D. Inspired by @shiffman Nature of Code ported to javascript (ES6) using Three.js. Open source:… https://t.co/rjmHLlsRGu
Retweeted by Arturo Paracuellos
1/12
2020
How The Irishman’s Groundbreaking VFX Took Anti-Aging To the Next Level ... https://t.co/2X8FN8yxku via @YouTube
1/10
2020
@mrdoob I only have installed Chrome stable version on desktop. @mrdoob It is weird, this other performance visualizer runs at 50fps too and it runs at 60fps on FF :/ https://t.co/C08epsbIhs @mrdoob Today I noticed that the project I'm working on is rendering at 50fps on Chrome desktop version. Is it now… https://t.co/Pywwjrr13n
1/8
2019
Send tab to Firefox Reality on a XR device, finally arrived to Firefox Reality!! ... together with a bunch of othe… https://t.co/rg0niMmeCF
Retweeted by Arturo Paracuellos
12/12
2019
Discovering 'Pi vs Tau' world https://t.co/5uzkHklWKs
12/8
2019
@superhoge @dmarcos I think I know what happened: If you test locally with rev 110 it works, but I was trying to ru… https://t.co/a5X7z3EHaD @superhoge @dmarcos I have the same Chrome version on Mac, and yes, the threejs VR examples work on their site but… https://t.co/NQXbJXyJNG @superhoge @dmarcos Sorry, yes I'm using version 0.2.1 with Chrome release or FF on Mac @dmarcos @superhoge Chrome release. No, I don't try with 0.2.1 yet. @superhoge Do you know if something has changed on Chrome this week because today I can't use #webXRemulator on loc… https://t.co/FnT2VLEsE7
11/27
2019
@st8rmi Do you know https://t.co/S8idlocYIZ it has great of these kinds of details
11/4
2019
@rolanddubois Thanks! Wow visiting seattle would be great and participate again in the event again, but this time I… https://t.co/eygBxEWdL4
10/6
2019
@fernandojsg @js13kGames Great VR headsets involves great responsibility :)
10/5
2019
I'm really excited to introduce you a project we have been working on for the last few months: ECSY - an Entity Com… https://t.co/xfIzJa1Ohj
Retweeted by Arturo Paracuellos
10/3
2019
@Diegobez @juaxix @ID_AA_Carmack Lo importante es esto, lo que cierres será la vía que te permitirá más diversión.… https://t.co/DrnEGsfEAS
9/28
2019
@thespite @mrdoob @hector_arellano current status... https://t.co/qvUVDvmQ6V X)Great to watch there @brianpeiris thank you and @jacobrossi for explaining all so clear.For those who couldn't go (like me) 'From WebVR to WebXR: The Next Generation of VR Experiences on the Web' #OC6 https://t.co/M4sWMid6jm
9/27
2019
@JReeve0 Sure, thanks!
9/24
2019
Creating projects for Mix and Jam makes me learn every day! Recreating mechanics from other games allows me to thin… https://t.co/ggGrjQ4gMe
Retweeted by Arturo Paracuellos
9/22
2019
To celebrate that we just landed Multiview support on #threejs 🎉I have written a short post about the current state… https://t.co/yERv772f2u
Retweeted by Arturo Paracuellos @fedemarino31 I didn't test on desktop/webxr. I used Google Pixel/Daydream/Chrome to test webxr @js13kGames It is an honor, of course :) thanksI wrote a bit about how I made a Progressive #WebXR game for the #js13k development competition with #threejs that… https://t.co/ztUkzt0Xz0
9/12
2019
Finally, here is my latest animation, INFINITE PATTERNS Vimeo: https://t.co/grVxJuE2HS YouTube:… https://t.co/7WFgJweiCH
Retweeted by Arturo Paracuellos
9/3
2019
Battery life is critical. Here are some general principles for web developers to create energy-efficient web conten… https://t.co/nUfy3CFFC2
Retweeted by Arturo Paracuellos
8/27
2019
41+ three.js articles up at https://t.co/OQDhMtmTOj
Retweeted by Arturo Paracuellos
8/16
2019
Dreaming about a simple way to share those 360 pictures and videos on your website, but using just plain HTML? Good… https://t.co/16NP72OY9q
Retweeted by Arturo ParacuellosPath tracing explanation by Disney as they did it on their cartoons. Lovely! https://t.co/hOrKT292as
8/12
2019
@oneeyedman Ánimos! Un abrazo grande. No te pongo una frase 'Coehllista' porque no se me da nada bien.It's set! My first LIVE stream will be on Aug 13, 11:30am PT. I'll be a Shader Deconstruction of the procedural ani… https://t.co/F6JdIwSyo8
Retweeted by Arturo Paracuellos
8/6
2019
Delighting Users with Rich Interactions is Key to Making VR Engaging & Effective https://t.co/UlDTGiEavo [Guest Art… https://t.co/ondTMm352J
Retweeted by Arturo Paracuellos
8/5
2019
Blender 2.80 is officially available for download! Thank you for making this possible. #b3d https://t.co/2pbfo82LZi https://t.co/C4jHvSeLZM
Retweeted by Arturo Paracuellos
7/31
2019
@hardmaru @RaizNewMedia are the best on it. Congrats bros.
7/30
2019
Hello world! 👋
Retweeted by Arturo Paracuellos
7/29
2019
A procedural animated creature, raymarched SDF as usual in @Shadertoy. It's a first basic attempt to some character… https://t.co/EbQQf50TAI
Retweeted by Arturo Paracuellos
7/26
2019
@MikkoH I was thinking if it would be interesting to try something like https://t.co/Gp8RzksTDn or using a computer… https://t.co/O9ca2vfptnThis is so awesome. Explains how PBR rendering works interactively: https://t.co/p0S7vebl9F
Retweeted by Arturo Paracuellos
7/17
2019
I just published Using Basis Textures in Three.js https://t.co/S99pOVSGaE I'm so excited about Basis they are a ve… https://t.co/Op96D4Auzi
Retweeted by Arturo Paracuellos
6/29
2019
@frguthmann I don't know, maybe is part of the loader of each engine to manage better if the model have the same te… https://t.co/ykZJczI2Zj @mitdave95 Thanks!, looks interesting but I need to read the terms and conditions to know better what happens when… https://t.co/d49pINV4XX
6/25
2019
As promised, here goes the complete workflow to make a PBR 3D model for the web with Blender 2.80 and how to setup… https://t.co/xAQYyJpfee
6/24
2019
@EduHerranz Cum laude! más enhorabuenas, al final acabó bien la temporada ;)Another reason to start to create good 3D content "Brands that already have 3D assets can easily create a Swirl ad… https://t.co/aeEzxaBnvB @EduHerranz Voy por la parte de la validación intrínseca y extrínseca y el caso del niño del piano ;) a ver cómo ac… https://t.co/YcC7xccP1a
6/20
2019
@lptnicolas @PichouPichou @nakerwave Sure, and it will be a pleasure to chat about web & 3dThis weekend I wrote about 'why you should start to create 3D content for the web', because now is a good time to g… https://t.co/ZC1MPyu37t
6/17
2019
Advances in AR Quick Look video is now available — https://t.co/AkEaIh0srb Let me know what your favorite feature… https://t.co/bgHtxKsEB2
Retweeted by Arturo Paracuellos
6/9
2019
For anyone that hasn't seen this yet, they have finally released all 4 parts of the '10 years with Hayao Miyasaki'… https://t.co/KZYgD1F6q4
Retweeted by Arturo Paracuellos
6/1
2019
Thanks to Basis, WebGL apps and games can now have 6-8x more textures 🤩 https://t.co/0ubxbC3xeo
Retweeted by Arturo Paracuelloshttps://t.co/ueb7PyBQ4Y #MPXproject #GreasePencil #Blender https://t.co/BzUz5gJWcb https://t.co/rSfYXdJ0qd
Retweeted by Arturo Paracuellos
5/23
2019
I,m sure @RaizNewMedia love the first part of the video X)Is beautiful to watch artists using new technologies as part of their creative process because they have an unexpec… https://t.co/VWAuhej2toThinking like a child, never forget this. Beautiful. On Creativity and Technology, with Legendary Animator Glen Kea… https://t.co/xOPmReyOrG
5/11
2019
@g33konaut @schachin @bahador @searchmartin @JohnMu Congrats! nice to watch you there 🥳 @MartinMilone Se lo oí a Jabois esta mañana en la radio, lo acabo de leer y es de lo mejorcito que he leído de la serie X) mis diesesHappy to watch @mrdoob on YouTube talking about WebGL at Google I/O'19 https://t.co/Skr673B1hc congrats!
5/10
2019
glTF + AR: https://t.co/iUYpI3vLWV
Retweeted by Arturo Paracuellos
5/8
2019
So happy and proud for this release. Did you all know that the whole AR experience is powered by web technology? Cr… https://t.co/K2la2NnxJY
Retweeted by Arturo ParacuellosARe you seeing this?! With new AR features in Search rolling out later this month, you can place, view and interact… https://t.co/aY9oUzOIVE
Retweeted by Arturo Paracuellos
5/7
2019
Using OVR_multiview2 extension will improve the apps (VR or non-VR) that render multiple views _A LOT_ without modi… https://t.co/mjwgcwaKKN
Retweeted by Arturo Paracuellos📢 I wrote about the fundamentals of 3D projection🎥 and frustums🔻with lots of visuals and math cheats🧮 I've been on… https://t.co/bvLTR0Qsn0
Retweeted by Arturo Paracuellos
4/30
2019
@amarin_zaz Lo siento mucho. Y muchos ánimos desde aquí, que no debe ser fácil mantenerlos en esos momentos.
4/13
2019

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