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NVIDIA dev tech, previously blizzard, midway, monolith, others. 18 year game dev vet. Graphics, exotic algorithms, blue noise zealot. GFX 4 LIFE :)

1,390 Following   8,534 Followers   23,074 Tweets

Joined Twitter 3/23/09


@QuasarAhead How bout a regular pentagon? 😃In the hyperbolic plane objects wrap in an interesting way. From the centre of the fundamental polygon they act in… https://t.co/cunt98ihj1
Retweeted by Alan WolfeShader savvy friends! I want in! how do you do your magic? I have an idea for a system I'd like to build, and how… https://t.co/lSQuN1CwNu
Retweeted by Alan Wolfe#raytracing bugs are cool https://t.co/6dgaW1ahNh
Retweeted by Alan WolfeOne more pixel-art font for the #quadplay fantasy console committed today. https://t.co/MlbtOxQAKf https://t.co/Ewi03PWXSi
Retweeted by Alan Wolfe @tloch14 @Bobby_Anguelov Similar here. For domains like rendering, audio, skeletal animation, there are some choice… https://t.co/Ebgm3cWMqqI followed up on the dithering thread earlier this week. Although the subject may seem trivial, sometimes the simpl… https://t.co/HkjiMuILL6
Retweeted by Alan WolfeThis is a recently discovered illusion, and it’s really quite striking. The strange effect is called the ‘curvature… https://t.co/DiPzkpcDZ1
Retweeted by Alan Wolfe#DnD In a recent video @WebDMshow talked (among other things) about how in 2E Dark Sun you rolled 5D4 for your stat… https://t.co/idGIvnJCKt
Retweeted by Alan WolfeDebugging a sort of DDGI in my toy engine. When using octahedral projection for probes data, filling the atlas is p… https://t.co/TQvMg1sDFu
Retweeted by Alan WolfeOldies but goldies: James Kajiya, The rendering equation, 1986. Describe conservation of light as an integral equa… https://t.co/dOZE8Cy2i5
Retweeted by Alan WolfeThere are some concepts so useful that different fields are using them with different names and conceptualizations.… https://t.co/qjNh2t92tC
Retweeted by Alan WolfeWorking on a new 6x6 pixel-art font for the #quadplay fantasy console. This will be open source with the full set o… https://t.co/vNHCs1yiUq
Retweeted by Alan Wolfe @paniq I don't even know the script yet, but i am pretty sure i'd watch the hell out of it @Patapom2 @gabrielpeyre @ashishsinhajsr ok, thought i had missed some critical link, thanks :)this, but for integration convergence :) https://t.co/ha5tFLtq3gSure, sex is fun, but have you ever trained a GAN and gotten a loss graph like this? 💕📉 https://t.co/T417Ex5emC
Retweeted by Alan Wolfe @trav_downs @tom_forsyth @thakis @ingramb3 luckily (?) for us, memcpy won't work in the quantum world because of th… https://t.co/dOnk8qxEfR @DottiDeveloper RT is great though and is a fundamental need IMO. Raster is "sampling in a regular grid. Buying in… https://t.co/IoFSHzULz1 @DottiDeveloper If you ask different people you'll get different responses. To me, the reasons are... 1) RT is unfa… https://t.co/NWUQkVAnfr @DottiDeveloper People are not generally using raytracing for much yet, and they usually just use it in limited way… https://t.co/aHVx03oiHa @DottiDeveloper oh i see. yeah... but it's slow going. As a rule, serious real time graphics is rasterized PBR, som… https://t.co/NHkocwGbcb @DottiDeveloper This and the lighting and IBL sections are a good introduction :) https://t.co/5JuDwZX8fF @DottiDeveloper Yeah, most raytracers ive made and seen were blinn phong. Path tracing is not even necessarily done… https://t.co/9diIDTxkI8 @DottiDeveloper Pbr and deferred are seperate choices, and in fact raytracing can be pbr too. You'll also get diffe… https://t.co/WI9EJvHNJvPoll-Thread To all #graphics #developer s in my list: In order to modernize the curriculum of my graphics lecture… https://t.co/TJfZG6J8Vy
Retweeted by Alan WolfeFall in love with some activity, and do it! Nobody ever figures out what life is all about, and it doesn't matter.… https://t.co/fTuhmGXggq
Retweeted by Alan WolfeCheck out the Game Task Scheduler (GTS). It's a C++ game task scheduling framework for multicore CPU platforms. I w… https://t.co/XOjkjNiSl0
Retweeted by Alan WolfeTuring Machine Ethics Slide Kills at Conference https://t.co/v2gCZrFBrc
Retweeted by Alan Wolfe @GameArchitect__ If you know what kind of objects you are working with, it might help too. Like if you know the obj… https://t.co/liD2grdAfN @GameArchitect__ This makes me think that maybe a kalman filter or some Bayesian setup might work better than monte… https://t.co/XrbH8aqiQh @GameArchitect__ If you can get more than one image of the same static scene, you could average the images together… https://t.co/V1UT6Zh2MV @GameArchitect__ @more_fps do you have any tips to share by chance?problem: given an image of depth values from a 3D camera (like a LiDAR), whats the best (and most state-of-the-art)… https://t.co/0XNelIwHaP
Retweeted by Alan Wolfe
1/26
2020
@gabrielpeyre @Patapom2 @ashishsinhajsr So tsp and ot are linked here, could you explicitly ezplain the link betwee… https://t.co/IChqZU5diT @Alleycatsphinx @ID_AA_Carmack Yeah its totally unspecified. I swear it returned perlin noise at some point hehe @sx58941646 But yeah, you should totally pursue this idea, it sounds neat :) @sx58941646 They generally disallow 1 but allow 2 for data patches :)And finally the cherry on top (sorry for crappy twitter compression), SSAO works with the emissive lighting of dyna… https://t.co/TRKgWQAUac
Retweeted by Alan Wolfe @sx58941646 This is way edge case-y but some platforms have different processes for data patches vs exe (and dll) p… https://t.co/EnInj27Q2h @sx58941646 If you give it a try its be nice to see some pros/cons and data on asset sizes, load time, memory usage, etc.(1/2) As I was thinking about generalizations of the 4D projective geometric algebra, I realized that I needed to t… https://t.co/KIEH2dh1K1
Retweeted by Alan Wolfe @sx58941646 We totally could. What's the usage case? I could see using it to embed "compiled assets" into an executable. @floofstrid I'm wondering how I wasnt already following you. I think i fat fingered it before :Psamsung's 3d scanner is legit https://t.co/pgYxPpBjwj
Retweeted by Alan Wolfe @floofstrid Well its random but roughly periodic 😂 @ID_AA_Carmack Good spatial/temporal noise (low discrepancy & blue noise) is great for dithering data for very smal… https://t.co/INgmrIg4Kt @richgel999 Seemingly on topic... I spent last week at nvidia headquarters. It wasnt just white people and not just… https://t.co/ISLiIWHxxFNew blog post: IIR Audio & Data Filters - Featuring Biquads Post: https://t.co/Xd86m0YI8T Interactive web demo:… https://t.co/UrE8OITO2v
Retweeted by Alan Wolfe#quadplay fantasy console beta 24 is now available. Getting down to tiny polish features to support folks using qua… https://t.co/sv2IPFf6rC
Retweeted by Alan WolfeThis Neural Network Combines Motion Capture and Physics ▶️Full video (ours): https://t.co/GIEAf0qEtN 📜Source paper… https://t.co/pXLKrKCBu2
Retweeted by Alan WolfeIn a way, I haven't painted my environments, I discovered them. @scorn_game is however a fruit of meticulous artis… https://t.co/hFOnOXc2RY
Retweeted by Alan Wolfe @GypsySpirit46 @GeorgeTakei here's what I think they should plagiarize, baron von trump's new suit... https://t.co/QCh7TiIh62
Retweeted by Alan Wolfethis thing makes a cool sound https://t.co/vrPN6gdM6q
Retweeted by Alan Wolfehttps://t.co/KqhfQPyode
Retweeted by Alan Wolfe @EthanShulman If you don't have raytracing, another way is to make a texture where each pixel has a begin and end i… https://t.co/aKd6CYyBs7 @EthanShulman Yeah, raytracing is a way, actually! https://t.co/Y49eZ7g0PvI seem to be doing a thing at #GDC2020 revisiting "Faster Math Functions" updated with the latest ideas from FPGA a… https://t.co/BEyaAFMkzy
Retweeted by Alan Wolfe @gregeganSF You ever see that "am i pregananant?" stuff? RediculousThe Travelling salesman problem is one of the most well know NP-hard problem. Concorde’s solver can be used to solv… https://t.co/MwFEQ7VOw3
Retweeted by Alan Wolfe @unormal Same here @syke Rtx on?! @legogradstudent It seems like maybe the sample count just needs to be larger?https://t.co/iKEHKLS1Td
Retweeted by Alan WolfePicked up my 2d raymarcher again after seeing @lorenschmidt's recent work. I want to see if I can also get global i… https://t.co/OMxxc2lTaT
Retweeted by Alan Wolfe @paniq The gradient is constant then right? @paniq @FreyaHolmer Honestly, I smell something nice here with bezier triangles, which could use a lower degree tri… https://t.co/WUsjevRLWW @paniq Well of course :) @AndreAntonitsch https://t.co/aU2XHO5HyN @AndreAntonitsch Yeah, it was just minimizing the error in a uniform way, so the error didnt have error lumps. Pani… https://t.co/wDNFPPEQrt @paniq And that is awesome @paniq This is what happens when actually smart people get involved haha 😃 @onemanmmo White space? Line endings? :)As a total vertex count. Bam :PThe nice thing about a data mesh though is you can add more points where you want more accuracy. Where should they… https://t.co/59YERMTxj6NPR's Mary Louise Kelly says the following happened after the interview in which she asked some tough questions to… https://t.co/V3nSjsSVpq
Retweeted by Alan Wolfe @RandyPGaul @KageKirin Ya same here @FreyaHolmer I had no idea what you were talking about, but now realize i do care about this and realized it's important lol.Note to myself and everyone else when we start putting SDF data into data meshes. Bilinear isnt correct either, jus… https://t.co/ydyEvhj5D1Who called them "silicon process engineers" and not "sand witches"?
Retweeted by Alan Wolfe @kechogarcia Yeah. I should have fixed them breaking down at steep angles but I got lazy - I need to start on something else!New blog post: IIR Audio & Data Filters - Featuring Biquads Post: https://t.co/Xd86m0YI8T Interactive web demo:… https://t.co/UrE8OITO2v
1/25
2020
how do i renderdoc webgl
Retweeted by Alan Wolfe @glowcoil oh man, chrome had a way to do this but i can't find info and they change things so much i'm not sure if… https://t.co/uaGm15rGxs @miketuritzin i use open office's spreadsheet program for graphs. I often have a program making a csv that feed those graphs.The Overwatch team is hiring a Build Engineer. You may not know @BihtSift. Mike is a senior engineer, and our build… https://t.co/UjpZWc863Z
Retweeted by Alan WolfeNumber One out here like... #StarTrek https://t.co/Hwn0LxwHvg
Retweeted by Alan Wolfe @RoboDaydreams Same here. @mikulasflorek @Bobby_Anguelov @tom_forsyth @stupidhoroscope Theres plenty of other things that break it, yeah - li… https://t.co/irBNNkaMTC @Donzanoid @mikulasflorek @Bobby_Anguelov @tom_forsyth @stupidhoroscope No examples. I could just imagine a somewha… https://t.co/nUt0tg1lzg @msinilo @mikulasflorek @Bobby_Anguelov @tom_forsyth @stupidhoroscope oh yeah, nice one! @Bobby_Anguelov @mikulasflorek @tom_forsyth @stupidhoroscope i think we are talking about the same thing? you can't… https://t.co/7nm04wlyRW @mikulasflorek @Bobby_Anguelov @tom_forsyth @stupidhoroscope Two i can think of: * binary serialization to disk. *… https://t.co/svLNTEuUQ3A cool project to map the connections in a fly brain, and the data is free flto all. My friend @philiphubbard made… https://t.co/N98iSfzDsq
Retweeted by Alan WolfeNew blog post: Projective Geometric Algebra Done Right https://t.co/flGFgHBKJi https://t.co/WgsbTphPdj
Retweeted by Alan WolfeIf you like using irrational numbers (like the golden ratio) to make low discrepancy sequences, give this a read! https://t.co/fJ74pygGGO @marc_b_reynolds @TechSparx Thanks for writing that up. It has more reasons for integers being better than I thought it would.for everyone making a game in their bedroom right now https://t.co/5epruHTHkT
Retweeted by Alan Wolfe @Peter_shirley Here you go. A magnitude discontinuity and a slope discontinuity. There is clearly (at least to my e… https://t.co/VnofOF7QbX
Retweeted by Alan Wolfe @marc_b_reynolds @TechSparx Ooo! Reading tonight :)
1/24
2020

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