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Andy Bae @Bae_Yusung Durham, NC

23M grad student 🇺🇸🇰🇷 | game dev(?) MS Mechanical Engineering, @DukeU 2021 Profile pic cred: @wmontgomeryart

279 Following   245 Followers   273 Tweets

Joined Twitter 1/22/16


Liftoff! https://t.co/DRBfdUM7JA
Retweeted by Andy Bae
5/31
2020
A sneak peek at my comic “Coffee & Milk” which will be featured in “A Taste of Home: A Cooking Anthology”. To see t… https://t.co/KtkjmRPmgu
Retweeted by Andy Bae
4/1
2020
Here's a short world 1 track for the weeklygamejam theme "shapeshift". #chiptune #marimba #fm #gameaudio https://t.co/NkYk5YQUdM
Retweeted by Andy Bae @Securas2010 @vincentizghra @SomeFarang thank you 😄 and thanks for playing~I hope twitter has missed me ;p Made another awesome game with @vincentizghra and @SomeFarang for #WeeklyGameJam an… https://t.co/KP7HDOCBwC
3/28
2020
https://t.co/fbC56CagSC The latest storyboard. Based on a trip home I took for Thanksgiving. #storyboard #storyhttps://t.co/8pc4k8WM9f
Retweeted by Andy Bae
3/25
2020
#pixel_art A gothic/lovecraft TD mockup (with a not-gothic/lovecraft art style) https://t.co/mXlDDWzhz6
Retweeted by Andy Bae
3/21
2020
@wmleitch97 hi ☺️
3/19
2020
The sound effects sent me to a place I’ve never been 😭🤣🤣🤣⚰️ https://t.co/rorSOhZsir
Retweeted by Andy Bae
3/18
2020
#PiDay https://t.co/FcRYMHqpPb
Retweeted by Andy Bae
3/14
2020
Just wanted to make an official post about Tonkawa Film Festival where Murder of Crows took home “Best Student Film… https://t.co/jnom1Dof9W
Retweeted by Andy Bae
3/12
2020
Made a timelapse of last night's stream in case you missed it. Definitely doing this more 😌 https://t.co/Lu1n2Q6lAf #indiedev #gamedevForgot to post I was streaming dev on twitch but on stream, I started making a game and after 3 hours I finished it… https://t.co/PuhLbZsj9p
3/7
2020
you either die a lofi hip hop beats to relax/study to guy or live long enough to see yourself become a future funk/… https://t.co/LIfFukkgnd
Retweeted by Andy Bae
2/25
2020
@ZIKBAKGURI wowowow looks so amazing 🤤Sup' Fellow gamedevs, Some folks on the internet has asked me about how I did my weapon smear / trail effect. So in… https://t.co/z6TcL3wI38
Retweeted by Andy Bae
2/24
2020
I just did a gameplay critique video on Down Scroll, the #trijam 58 game by @Bae_Yusung! Lovely little #gamejam gam… https://t.co/UT72eAHGwB
Retweeted by Andy BaeWas really itching to get back into game dev and I feel I've been making good progress with my studies, so I made a… https://t.co/gvsCnNRlvN
2/23
2020
@ElseStcs @Cshearer41 where'd the factorial come from? @sotano42 awesome entry btw~ your game was so amazingly polished
2/20
2020
AIによる高画質化アプリ #Remini で八重さんイラストを綺麗にと試したところ、顎に謎の顔面が生成されていることに気付き、怖くて泣いてしまいました… https://t.co/YmomaadJye
Retweeted by Andy Bae
2/18
2020
Submitted some games made in January with @vincentizghra and @SomeFarang to #FFSJam and was surprised to find we w… https://t.co/BYGCYyE0WA
2/16
2020
shizuku-chan helping me with benchmarking my drives (uwu) https://t.co/jbpT5sztsVdrive speed benchmarking software comes in an anime edition owo https://t.co/iJbWzfpGPk
2/14
2020
What a game Duke 98, UNC 96 #OurBlueIsBest 🔵😈 https://t.co/gbVcpF1zBo
Retweeted by Andy Bae @ZIKBAKGURI @dev_dwarf 프으피 🔨 벝티앰 @ZIKBAKGURI 𝓸𝓸𝓸𝓱𝓱𝓱𝓱 𝔂𝓮𝓮𝓮𝓪𝓪𝓪~ looks great. can't wait to play it 🤤
2/9
2020
Day 107: [COMBO 13x] Updated my base project with new stuff from GGJ. Unfortunately, I think this will be it for a… https://t.co/J2Lz2AMLf6
2/4
2020
Day 106: [COMBO 12x] Finished my #GGJ20 project. A game where you shoot magnetic monopoles to fix a portal. Give it… https://t.co/3JRdWC2MWo
2/3
2020
Day 105: [COMBO 11x] Almost done with my #GGJ20/#WeeklyGameJam game, Magnetic Monopole Madness. Having a ton of fun… https://t.co/0wnAud369G
2/2
2020
Day 104: [COMBO 10x] I worked on my #GGJ20 entry. Was about to post a WIP vid but I remembered I have to be conside… https://t.co/rKzU450YQq
2/1
2020
@twomack37 I've had quite a few people ask me now, might make a quick tutorial soon 😉. If I don't get around to it… https://t.co/LlavF2FI13 @Ceej_Games @AdventIslands yea, the pieces themselves are all in an array and if the previous entry has a distance… https://t.co/hhzC8jvpi9 @Ceej_Games @AdventIslands which part were you curious about?Day 103: [COMBO 9x] Added some long overdue spikes and made some edits to my hit effect... maybe a bit too much? 😅… https://t.co/eY2pF0OkD7
1/31
2020
Day 102: [COMBO 8x] Back into the cave. Added a trail effect for when you go supa fast #indiedev #gamedev https://t.co/yJeh01fLCj
1/30
2020
Day 101: [COMBO 7x] Behind on projects 😰 didn't have much time to dev drew a new background #gamedevhaiku #indiedevhttps://t.co/P926XA414l
1/29
2020
@ZIKBAKGURI @juul1a to be more clear, 100 total days is the challenge @ZIKBAKGURI @juul1a ah, definitely had some break days 😅💦 but thank you~- Hit 5k downloads and 20k views across all my games. - Gained ~200 followers on my twitter (and now I'm at a littl… https://t.co/LhMcMC6Zsa- Got a ton of work done on my grappling hook game, taking up 40 of my 100 days. - Published 5 jam projects. -… https://t.co/9mekT1qCTCDay 💯: Made some interactive grass🌱 Also... Hooray, I finally made it!! 🎉 big thanks to @juul1a and all the mods… https://t.co/AHSkfRfcgm
1/28
2020
Day 99: A new tileset means I'm finally outside!~🏃‍♀️ ...boy these clouds ugly #100daysofgamedev #indiedev #gamedev https://t.co/2slQfvQplF
1/27
2020
@ItsMePale I was more talking about the worm enemy ;p it's been a real buggy mess recently/not moving how I would l… https://t.co/yoWg7hBbRp
1/26
2020
Day 97/98: Don't really feel like working on this anymore so I'm just gonna call it good enough. 😬… https://t.co/wVOQ6Yjryrsamsung's 3d scanner is legit https://t.co/pgYxPpBjwj
Retweeted by Andy Bae
1/25
2020
@dtmark_ super slick looking😮nice work
1/24
2020
Sit-ups💪🐱 https://t.co/OEghrRCBkn
Retweeted by Andy Bae @JPSylvestria The one bug I want 😂Day 96: Trying something new to work out worm collisions now there're bugs galore 😔 #100daysofgamedev #indiedevhttps://t.co/e5I2tAnQXF
1/23
2020
Day 95: Added some quick art To my new enemy type This is a haiku #100daysofgamedev #indiedev #gamedev https://t.co/tLzDa6EKyp
1/22
2020
@BagarraoEduardo @WoodstockPro Completely forgot Terraria had an enemy like that 😮 definitely going to look at it for inspiration.Help @Waltruss https://t.co/vkohLZbJr7
Retweeted by Andy Bae @smoothcadesquad @lilou_cormic it was actually surprisingly simple~ I plan to add a lot more interesting things to itDay 94: Prototyping a new worm-like enemy. 🐍 #100daysofgamedev #indiedev #gamedev https://t.co/sjKg5bGNPQ
1/21
2020
Day 92: Made a hit effect today 👊 MUDA MUDA MUDA MUDA #100daysofgamedev #indiedev #gamedev https://t.co/zVaG4AkLnO
1/19
2020
wowow, our game 9 Life Party ranked 1st in #WeeklyGameJam 130 (out of 66 entries). Super grateful for my team,… https://t.co/ATfC0PygLxDay 91: Bought Smear FX by @CodeManuPro and messed around with it for a bit. Mini-review: Pretty cool but I feel it… https://t.co/PpHKAK2WbE
1/17
2020
@XorDev .97 hehe😏 @XorDev .57 I'd like to see a formula for tweet efficiency that accounts for your Twitter score and # of tweets. Fe… https://t.co/SUkPFtUDU4
1/16
2020
Big thank you to @YellowAfterlife, who unknowingly did most of the heavy work for this project with his excellent G… https://t.co/Sa5LVFoy9E @AddonX3 @github GameMaker Studio 2Over 200 games were created for this year’s #GitHubGameOff. Here are the top games as voted on by the developers:… https://t.co/QI3KRt1mH2
Retweeted by Andy Bae
1/15
2020
Hello~ I'm an engineering student who likes making games. Currently working on an untitled double grappling hook ga… https://t.co/Y6EhOiyLPCDay 90: Simplified and finished wolf AI, he's a formidable opponent... 😨 #100daysofgamedev #indiedev #gamedev https://t.co/2LJOTRNNDC
1/14
2020
Day 89: Fixed some bugs with the wolf and gave a new look to the grapple rope. Thoughts?🤔 #100daysofgamedevhttps://t.co/qypsCDY4DJ @DontaeRiceArt Looks cool! feel free to hmu on Discord Andy Bae#2967
1/13
2020
@modalmodule Definitely planning on changing it, it's actually still a placeholder ;pDay 88: Worked on finally adding a basic HUD and a debugging view (or whatchamacallit) for most things in my game.… https://t.co/MnAxBeCOur
1/12
2020
Day 87: Took a bit of a break from game dev after 3 weeks of jams in a row, but cleaned up some of the code on my b… https://t.co/tugfsND2KT
1/11
2020
Music sketch diary #2. Prototyping. Generate music and synthesizers by sketching wavetables and scores.… https://t.co/DNF9jyPEIq
Retweeted by Andy BaeMenu music for this weeks @WeeklyGameJam with @Bae_Yusung and @SomeFaranghttps://t.co/EZrpswmBQe It's about cat… https://t.co/T2jq1HSfjR
Retweeted by Andy Bae
1/10
2020
Day 85/86: Finish my #WeeklyGameJam project today. A short platformer where you utilize your 9 lives to get to the… https://t.co/qQc3QgsVZI
1/9
2020
@discordapp - Dance Dance Revolution - Dance Dance Revolution - TakisDay 84: (Day 5 of #WeeklyGameJam) Added in some fans, cannons, and other art assets. Grad school is starting up aga… https://t.co/0k4iPyyjol
1/8
2020
@BlyadRunner Thank you for playing and the kind words!~But I'd also love to get back to working on this game... (3/3) https://t.co/YZgFx2NwMDThere's a few more ideas and concepts I want to explore with BLAWK (2/3) https://t.co/GFPjfrZDhSWhat should I work on after my jam project is complete? 🤔(1/3)
1/7
2020
@ZIKBAKGURI Thanks~ and yea, thankful for alpha beta gamer for their coverage on my game but most of my referrals s… https://t.co/NYtG9TJikS @Hentaikoku Thanks for playing~ I'm happy you found it interesting😁Thanks for 1000(+113) downloads on my games!🥳 (Meant to celebrate 1000 but BLAWK got a very sudden spike in downloa… https://t.co/BlaTTPXaIJDay 83: (3rd day of #WeeklyGameJam) Added in some of the art assets and it's looking cute. Wanted to get a lot more… https://t.co/Esj8pLFK27
1/6
2020
@Unusualsoft Interesting mechanics and good level design that compliments that is what would lure me in. A good sto… https://t.co/Kzeh5IUGxa @riinviern Thank you! and kind of? In GMS2 it's easy to scale the sprite so I'm just adding values to the scaling t… https://t.co/s57koHFMjLDay 82: (2nd day of #WeeklyGameJam) Made 2 new cats(?) (a wall climbing type and a flying type) and level transitio… https://t.co/2Jh5qarbvJ
1/5
2020
BLAWK - Move the Game Window to Move Your Character in this Inventive Little Puzzle Platformer!… https://t.co/JwRuboZKXz
Retweeted by Andy BaeDay 81: Started another new jam project. My 3rd week in a row doing #WeeklyGameJam🐈 #100daysofgamedev #indiedevhttps://t.co/aPgTjk30hl
1/4
2020
The effect can now handle collisions and multiple photos #madewithunity #gamedev #vfx #polaroid https://t.co/NXKt8KGIcZ
Retweeted by Andy Bae @StinkerB06 @vincentizghra @VinsCool022 @WeeklyGameJam @SomeFarang I used GMS2 for the game engine~Day 80: Made a few tweaks to my base project before starting another jam project tomorrow... #100daysofgamedevHad the honor of making music and sound for this little @WeeklyGameJam game by @Bae_Yusung with graphics by… https://t.co/urXNdp0u2U
Retweeted by Andy Bae
1/3
2020
Wowee, I ranked 3rd in #GithubGameOff (out of 236 entries) and 1st in innovation🎉. Super happy with how BLAWK turne… https://t.co/932Y9t8CCfDay 79: Released Perditus Chi, a grappling platformer where you explore and collect fuel for your ship. Probably my… https://t.co/V0BAUE1ArW @ZIKBAKGURI wow this is awesome! I could see this being useful for making the elusive circle bars as well
1/2
2020
@wmontgomeryart 24/7 vocal jazz radio - beats to reflect toDay 78: (5th day of #weeklygamejam) Most of my time was spent with level design and another new enemy. It's all com… https://t.co/uC3r3S9EevNew Year’s really is a great time for being introspective, huh? Here’s to doing more to reflect on in the new decad… https://t.co/si2U0V5Nf5
Retweeted by Andy Bae
1/1
2019
Day 77: (4th day of Weekly Game Jam) Added health/respawn system, a new enemy (needs polish), and first sounds 🔉 He… https://t.co/XnMnxdsT8F
12/31
2019
Day 76: (3rd day of Weekly Game Jam) Added in the first enemy, fuel collection, and also worked on making it more a… https://t.co/gAWyLDAIjB
12/30
2019

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