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26 | Rustacean | LiveSplit Developer | Bachelor of Science | Speedrunner

728 Following   1,587 Followers   24,809 Tweets

Joined Twitter 10/31/12


When elected, I will install Gabe Newell as Secretary of Defense to ensure that WWIII is never released.
Retweeted by CryZeHow is chat replay still so delayed on @Twitch VODs. When stream cuts for a bit, you have to take that into account for the chat replay >.> @_Milkyrisa Grats, that sounds like a great opportunity :D @Nmaster64 Huh, where can I find that? @wooferzfg @ScreevoSRL We are tracking both of these, but they don‘t have a high priority. Additionally they are no… https://t.co/NSHgi2ybme
1/23
2020
@ManishEarth Yeah that‘s roughly how I explained it to myself as well. @grahamcox82 So Rust can‘t omit drop calls, that would be dangerous. @grahamcox82 It gets created by the bar function and returned. If this would be a heap allocated string and Rust wo… https://t.co/iZljG8B4Uk @sheevink That is correct actually. Though the reason for why the temporary needs to be extended even beyond the dr… https://t.co/aweQEXc1NR @mgattozzi ret gets returned to main, but the temp foo interaction is tricky (especially in the updated example whe… https://t.co/DP7dOrlbcJ @PayasR The locals are dropped in reverse order and then the remaining temporaries (also in reverse order). It‘s no… https://t.co/l3hB9hoRqS @st33med No, Rust can‘t remove side effects like this. What if drop did something important.
1/22
2020
@NickSarten Look at the updated puzzle. You are right but got lucky (NLL is an analysis pass and can‘t influence co… https://t.co/dVUaEUWZyw @AndrewJGaspar Yeah that‘s the surprising part of this code. @jacobmischka It‘s not allowed to do that. Otherwise things could break based on which order the compiler decides t… https://t.co/uKW4GVXPKh @jacobmischka it doesn't. You'd think the temporary gets dropped at the end of the expression before the locals beg… https://t.co/nB9n7tbOHU @jacobmischka https://t.co/UuRVLsUEuR @jacobmischka nope @Dr_Emann nopeActually, let's change the puzzle to this. You may otherwise accidentally guess it correctly, but not this one. https://t.co/bFu6vfORzQ @TheTrueKungFury No, the compiler is not allowed to execute drop before the variable goes out of scope, which is at the closing curly brace. @TheTrueKungFury Why foo before tmp? @porglezomp here's the link in case you want to run it: https://t.co/tDiL5sgYgY @porglezomp nope @ccaemor nopeGuess what this prints without running this code. You'll be surprised. #rustlang https://t.co/gWhaeDI2DTThis integration of #rustlang into GitHub Actions is amazing. Inline build errors and warnings, failing tests, stat… https://t.co/clMxC6DdRO
1/21
2020
@NikolaiVazquez @Sunjay03 You don‘t even need it there though.
1/20
2020
@iotku @wooferzfg Yeah I would've been surprised if it wasn't. Do we know if SRL supports it? @wooferzfg One reason I also want to get rid of it is that everything is plain text. We can‘t connect to the IRC vi… https://t.co/HDDXwGnHyy
1/19
2020
@LordNed In the middle is how it looked before. Above we see that one branch intended to add an argument to the fun… https://t.co/q96ev2N4P5 @IncredMango I honestly don't remember how it works. It's been ages since I've played around with Swift, XCode and… https://t.co/SCkD8Ntd8i @narcissawright @orcastraw https://t.co/a90ciBvDqZ @LordNed You then just need to identify the change one branch did, which is easy and apply it to the other, and tha… https://t.co/I3P3VLrrY8 @LordNed Alright, here’s the trick: Don‘t use a merge tool, they are all terrible. Activate the diff3 setting in yo… https://t.co/qY6rHla3tn
1/18
2020
@TheD4rkV0id possibly, but building on top of the OoT debug menu or so, I would think there's some rendering helper… https://t.co/oQCYUECXEp @TheD4rkV0id Theoretically we could run it on the N64, but it would require some investigating on how to do that. (… https://t.co/zBJTJh35dB @mountain_ghosts I‘m pretty sure what that is refering to is when some code doesn‘t fall into the subset of Rust of… https://t.co/u3KT4iAZGf
1/17
2020
The real contender for Smash DLC #5. Pokémon newcomer will happen anyway and he's the only right choice!… https://t.co/bkSRKkiEic
Retweeted by CryZeI love this new theme for Chrome :^) https://t.co/g0tNoq3cpg @ag_dubs which will likely mean that web devs will have less reasons to optimize for Firefox and people have less r… https://t.co/T90tT3Pqxb @ag_dubs I just downloaded it and was about to tweet that this might be really bad for Firefox, because this honest… https://t.co/ihqnffw8XbCongratulations @lozoots on the Ocarina of Time world record, by what I can only assume is the biggest single impro… https://t.co/gMI3W6xiAv
Retweeted by CryZe
1/15
2020
@wooferzfg I'm cryze
1/14
2020
@xkeepah Wouldn‘t they show the security symbol as insecure / red instead for a couple of years or so before fully turning it off?
1/13
2020
@zackbanack sounds like every kickstarter project
1/12
2020
Actually part of this symbol is just Calyrex when viewed from above. https://t.co/PdoFN1etNVI'm also intrigued by these weird spheres. They seem to be shown at the front entrance, so they seem important. The… https://t.co/yDVXNP6KHfAlright, I rewatched the Pokemon Expansion Pass trailer and I think I know the item that evolves galarian slowpoke.… https://t.co/rpb6fd6zee
1/11
2020
Speedrunning Community Split Over Whether a Glitchless ‘Fallout: New Vegas’ Run is Even Possible https://t.co/WIevV6NJ8Z
Retweeted by CryZeIs the hype train bugged at GDQ or what is even going on here? The timer is at 0:00 https://t.co/HvjjYMI0me
1/10
2020
@OtherEhm although tbh, it's not entirely clear @OtherEhm for each game, not for each part of the dlc @OtherEhm 90* @WindMask_ yeah that's what I'm guessing as well. Seems fair @WindMask_ does 30 each mean 30 for each isle or 30 for each expansion pass (considering there's one for sword and one for shield)This is actually much better than I expected.
1/9
2020
@InTheLittleWood @YTCreators Yeah seems like this is hitting tons of people. @CodyVondell stolen, but still good @kidek6 Yeah, Pokemon Home, Sleep and some update / event for Sword and Shield where we can get a few of the additi… https://t.co/TXVV6X8BpXThis is pretty weird, because everyone expected a normal Direct coming where they detail their plans for 2020. But… https://t.co/6ty3W58tzPWell here's the "Direct" O.o https://t.co/fkSgBqoRNn @repi @tomaka17 I had the same experience with wasmer where my application itself would be fast enough in debug, bu… https://t.co/IJmGqWKMtb @sgrif @GamesDoneQuick Yeah, when registering you could state your gender. It's optional though. So only those who set it have it displayed.
1/7
2020
@Fuzzyness Yeah something like that just happened to my PC too. I haven't really tried to figure out exactly what's… https://t.co/jXPuSc6Etz @mountain_ghosts You are moving a copy of the tuple into each thread. You aren't modifying the tuple of the main thread.
1/2
2020
@AmdeSR @MitchFuro Wobei der ISO 8601 Standard tatsächlich ein Jahrzehnt mit der kardinalen Variante definiert… https://t.co/dHKIKFQTpE @AmdeSR @MitchFuro Das englische Wiki meint dass es keinen offiziellen Start- und Endpunkt eines Jahrzehntes gibt u… https://t.co/vPrHPP5bt8
1/1
2019
@MrShasta @JustLemres In my book it actually probably is the worst (at least that I have played). It has little to… https://t.co/wpQk4EK37W
12/31
2019
@LordNed This feels useless anyway without linking to some documentation of why it‘s unsafe, what to look for and how to avoid it. @mountain_ghosts That‘s also a pattern for slices (and I guess with default match bindings also for references to a… https://t.co/4Z2NTFrCir
12/30
2019
@sgrif @ManishEarth @mountain_ghosts Funnily enough the best thing I could find was a reddit post from a few years… https://t.co/eUVHQD9WtE
12/29
2019
@mountain_ghosts @mgattozzi because the compiler inserts reborrows. @mountain_ghosts I think to force a move you have to use bar({ arg }) @mountain_ghosts because the compiler sometimes cheats and reborrows the mutable reference. So it actually passes n… https://t.co/m4Kw9vIZxB
12/28
2019
@biggboss9000 We are working on a cross-platform version of LiveSplit called LiveSplit One (there's a web version a… https://t.co/QTykU54iAv
12/26
2019
@tomaka17 Is there a reason that crossbeam doesn't, other than no one having implemented no_std support yet?
12/24
2019
@tomaka17 It's missing __imp_emit_message, __imp_cancel_message and __imp_next_message @tomaka17 oh, does it not compile on windows? I'm getting link errors @tomaka17 is it wasi snapshot 1 or the old preview or whatever it was?https://t.co/0nUs6YkgVf
Retweeted by CryZe @whitequark Also async-std uses an implicit global runtime, while tokio uses a scoped thread-local runtime. @whitequark Same thing, except async-std replicates the std API, while tokio is older and does not. Most libraries… https://t.co/aviOxgDsR4 @wooferzfg Witcher good
12/21
2019
@AmawolfTwitch Well I have 2 other 16:9 monitors to the side of it (one for "communication", i.e. Twitter and Disco… https://t.co/NhoFuivDZX @AmawolfTwitch Nah, just basic 2560x1080 @YaLTeRz It's 75Hz afaikand obviously movies :DMy 21:9 monitor arrived and it's really sick for both VS Code and Twitch https://t.co/SWPVUqTyTG @emanueleaina @tomaka17 Yeah but that‘s not going to cause security issues on a GBA, only to painful to find bugs.… https://t.co/mrrJAFnToh
12/20
2019
@tomaka17 I actually did the same thing when compiling to GBA and Gamecube and it‘s insane how much this shrinks th… https://t.co/WfQmrOeidS @carllerche @myrrlyn *people tend to @carllerche @myrrlyn avoid tokio because they don‘t know how to get it working with async-std (or any other executor really) @carllerche @myrrlyn Ah that combinator actually sounds like it should work. Is this already existing in some form… https://t.co/TIViduHSIx @carllerche @myrrlyn rt_handle.enter doesn‘t work if you are in an async fn spawned into the async-std runtime and… https://t.co/nCxHCUxAqu
12/19
2019
@myrrlyn The problem is also in the opposite direction. async-std is perfectly compatible with tokio. Tokio is not… https://t.co/R492UaqbG4with an alternate story or somethingDude they released a free story mode DLC for Cadence of Hyrule :O
12/18
2019
@1UpsForLife Other than the video it already does all that (though in a kinda hidden part of the splits editor). It… https://t.co/uhMDpXz8fL
12/17
2019
. @discordapp be like https://t.co/MMaiBGVLAy
Retweeted by CryZe
12/16
2019

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