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Dan Fessler @DanFessler Foster City, CA

CVO at Manticore Games working on https://t.co/lrFRkBRGoe / Pixel Artist on https://t.co/7MgA0ChGbi / Admin at https://t.co/qnokS8gBwl / Developing #IndexPainter

1,073 Following   5,670 Followers   9,138 Tweets

Joined Twitter 10/22/08


Mini-Tutorial : Muzzle Flashes I'm iterating on video formats to make those quick recaps if they can inspire anyon… https://t.co/AtKzZatEem
Retweeted by Dan Fesslerusually, abstractions are the trade-off between performance and stability, and that kinda drives me nuts.cacomelon #doom https://t.co/nnXJIf8Ssm
Retweeted by Dan Fessler
7/11
2020
I’ve posted these before, but not when we were trying to make hashtag #AbandonedArt happen! These are all abandone… https://t.co/GirmGxM6il
Retweeted by Dan FesslerReally love this idea. Wonder if anything like it has been implemented before? https://t.co/3kswGWgFfz @ENDESGA Absolutely love this idea @ambivorous GorgeousSo much unnecessary rendering... #pixelart #dotpict #ドット絵 https://t.co/q3BqkXxsfN
Retweeted by Dan FesslerEasily draw perspective-correct structures with perfect corners without lifting the pen, using Lazy Nezumi Pro's Bo… https://t.co/nxqhvLYXY0
Retweeted by Dan Fessler
7/10
2020
@Powerhoof Super effective! It’s brilliantWasted the whole day yesterday getting nowhere on an active effect for this void gate... but today I realized I alr… https://t.co/o3gIhpfXv8
Retweeted by Dan FesslerI lost myself in Unreal this last week. Learning lot's of stuffs! But didnt forgot to make the Breakdown of the two… https://t.co/jdb1YMi73f
Retweeted by Dan Fessler @ENDESGA @garett got it to work using Garett's instructions. @garett Holy crap it worked! Thanks a ton! So just a bad packages directory eh?髪の毛モデリングしてると毛先潰れて「またpolishで尖らせなきゃ...」ってなるじゃないですか GroomSpikeで一発でピンピンになりました #ZBrush https://t.co/Rm541h5qLY
Retweeted by Dan Fessler @ENDESGA yeah tried that, no luck. @RethinkJeff ErrorLNK1104cannot open file 'D:\GitHub\EDGITOR\packages\sdl2.nuget.2.0.12\build\native\..\..\\build\n… https://t.co/4kP11Jtvt1I figured since it has a sln file, I could just open it right up in visual studio and run, but nope. From what I g… https://t.co/LntTtD8fSkRepo https://t.co/NLZPpCymM8 @YaomonKS https://t.co/NLZPpCymM8 @RethinkJeff https://t.co/NLZPpCymM8any C++ folk available to guide me through compiling a project from github? I know nothing about C++ @pixelgroover @Adobe @Photoshop holy heck... how have I never encountered this before? I just tested it and got the same thing. no idea @ENDESGA Man I have no idea how c++ works so it’s likely just me being dumb about something. Figured if just be ab… https://t.co/8KiU3XSFtMA concept I've been using a lot lately is the idea of "Weight bearing" or load bearing design. What does this mea… https://t.co/ziFMfbZmju
Retweeted by Dan Fessler @ENDESGA ErrorLNK1104cannot open file 'D:\GitHub\EDGITOR\packages\sdl2.nuget.2.0.12\build\native\..\..\\build\nativ… https://t.co/xRMcHBJz53
7/9
2020
i started using graphicsgale in 2006 and have somehow managed to make it to now blissfully unaware that this is jus… https://t.co/ZsMvolDaRW
Retweeted by Dan FesslerA beautiful example of what you can create using Lazy Nezumi Pro's upgraded Fisheye Perspective ruler, by LNP user… https://t.co/r9bqX6EhIc
Retweeted by Dan FesslerLazy Nezumi Pro update #137 (20.07.07) completely upgrades the Fisheye Perspective ruler, allowing full line rotati… https://t.co/eIXONoHtZx
Retweeted by Dan Fesslerhttps://t.co/My63zCprjs
Retweeted by Dan Fessler🙌Thx for the 1K followers everyone!!!🙏Little jump study here with a personal character that I'm working on. Somehow… https://t.co/aLZ5kFm3Jy
Retweeted by Dan FesslerHi ! I'm opening 2 fullbody colored commission slot at the price of 175$ I dont do mecha or extreme fetish stuff. B… https://t.co/pU2ZOFeNwa
Retweeted by Dan Fessler @risu_ika long time no seeGameart from Halfway My first gig as an illustrator, ironically Sci-Fi. #pixelart #gameart #ドット絵 https://t.co/VH2hlnwYkO
Retweeted by Dan Fessler @ArtemisOzimmer @progrium I don't understand. state and view are entirely different concepts.
7/8
2020
@progrium How the heck is UI *not* a tree in most instances. @ndchristie @blankthevidya @Ninechop @shanianickel Exactly right. I use smoothstep for this in my shaders @blankthevidya @Ninechop @shanianickel Thumbnail hid the comparison. Make sure to click the image @blankthevidya @Ninechop @shanianickel btw you can smoother silhouettes if your light source gradient has a bell-cu… https://t.co/6lIeiPcW4C @castpixel Another fun coincidence when I was discovering all this, I also accidentally reinvented Bayer Matrix dit… https://t.co/vmVKTc5Y4h @castpixel yup I'm aware! Goes by many names and for many uses. Another is called signed distance fields for vect… https://t.co/pulO4ekbIa @ENDESGA yeah not sure what's going on. It seems that the sdl2_ttg nuget packet isn't registering as a reference i… https://t.co/cMIkvNJPOn @artofsully do eet @Ninechop @blankthevidya @shanianickel In this context I'd say it's a posterized greyscale image multiplied on top of the screen. @DanFessler @shanianickel I always forget how this effect works, but it's in my game 👌 https://t.co/mQuDq3I0Fa
Retweeted by Dan Fessler @kollatt Hoping to get a public release out in a few months. It's built on webtech and will be bundled as an elect… https://t.co/gzwzZ1BOrE @shanianickel This example is in Photoshop, but my setup is working the same way :) @ENDESGA unable to build. "SeverityCodeDescriptionProjectFileLineSuppression State ErrorLNK1104cannot open file 'D:… https://t.co/VqyMsHaWQdWhat's also neat is you have the option for either! for early stages of a painting I use dynamic indexing, and lat… https://t.co/ci68OrKoOeone benefit of HD index painting compared to traditional index painting is hard to describe without seeing it. Typ… https://t.co/JeesUvBc9hWe need to compliment boys more this is breaking my heart https://t.co/JBW0t5nIZ0
Retweeted by Dan FesslerWanted to share a neat little way I did chains https://t.co/0ZYA5PwNnB
Retweeted by Dan Fessler
7/7
2020
@RatCasket @wtfmig He's also a poo poo face @wtfmig Can't put that genie back in the bottle Mig. It's OURS nowIt's been a week, and I still can't stop thinking about how genius this is. The anthropomorphization of randomizat… https://t.co/rbiQijbrLo @_RocketBryan soooo goood @ambivorous hehe I'm sure I will again soon as I continue to test my pixel app. Hang tight :) @corey_annis Ah shoot. I must have lost the notice in the mail @howieeday I guess that makes me a coder more than a pixel artist :P @yingleberry I totally will, no joke. Would love to see what you'd make with your style!Someone told me they were sad I moved away from pixel art. I’m like chasm wasn’t that long ago right? Does not doi… https://t.co/9tdbZF0Gk4this is genius. Gradients used with pixel art to portray subtle bounced light while keeping a pure pixel aesthetic… https://t.co/lXsSZnwHqOSome sketches https://t.co/UJ76cwwtLx
Retweeted by Dan Fessler
7/6
2020
The ones that piss me off are the literal bombs in the sky. No colors, no sparks. Just the loudest boom you can i… https://t.co/jbPQdmjilSI guess I’m officially old. Pissed off at the neighborhood setting off illegal fireworks. But like, they are legi… https://t.co/0wKEM3rlI8
7/5
2020
low poly box (6 triangles) https://t.co/9Z3soAo9Yh
Retweeted by Dan Fessler @toscofish @kylepulver @dsanches @andrevalente You probably wouldn’t want to code the palettes into the shader dire… https://t.co/793kP5MVm4 @toscofish @kylepulver @dsanches @andrevalente There’s more than enough data available in the channels. One channe… https://t.co/Al11ITXaMg @toscofish @kylepulver @dsanches @andrevalente Heck yeah it turned out great! The main thing I’d love to see someon… https://t.co/KDuvG2MrsM @dsanches @andrevalente @toscofish @kylepulver I also did several real-time shader tests of my own, but never made a full game @dsanches @andrevalente @toscofish @kylepulver Here it is: https://t.co/D6nDcHNQgZ @dsanches @andrevalente @toscofish Yup I’m surprised it took this long too. That said, there was another small game… https://t.co/Wsd19CQZSyLive again for the next few hours. Refactoring my brush stroke code while fireworks freak out my dogs. https://t.co/1Hn9BDqD1o"Caboose" #pixelart #illustration #topdown https://t.co/CoX1TzT6ap
Retweeted by Dan FesslerOkay, I have the basics set up for using the closeup for scene transition- still a bunch of work i want to do on th… https://t.co/O1NVp38ZBy
Retweeted by Dan Fessler
7/4
2020
That @OskSta's town thing but pixelart and more greens. No one tell Trix #pixelart https://t.co/kQeBbCgtTt
Retweeted by Dan Fessler @AfterburnerRob There's still time! We're hiring ;)gif version w alternate color palette! https://t.co/SigSBdwqwi
Retweeted by Dan Fessler @AfterburnerRob It's been something we specifically hire for from the start. Always looking for people with side projects and passions. @Triplefox Just makes me wonder why so many BASIC implementations were interpreted especially in an era of resource… https://t.co/zsHZryxaUKThere's a special place in hell for genius like this. https://t.co/KyU9kCCvG5If you're interested in my javascript BASIC interpreter btw, here's the source https://t.co/uOpmN6iW2DYou'd think that since I wrote my own BASIC interpreter I'd have a clearer answer on this, but nope! no idea. https://t.co/MjFt2zsRgUi think this is the first time I've seen a compiled BASIC. I always wondered if there was something inherent in th… https://t.co/L9M99RsEhRMade a simple little script for easily adding per-frame offsets within Aseprite. Super easy to set up, and much nic… https://t.co/NQWmY4dktz
Retweeted by Dan Fesslerhi im bad at tutorials but i made this so hope it can help someone! #pixelart https://t.co/6wuk3g92if
Retweeted by Dan Fessler @konjak Or maybe 65 million years from now they’ll find a crocodile skeleton and assume it was a fluffy cuddle dragon with feathers.Rolling rpg stats, even meaningless ones, is addictive https://t.co/9k4C9C3gUH
Retweeted by Dan Fesslerday/night cycle implemented + universal 3 atk combo #pixelart #gamedev #gamemaker https://t.co/7lRR9oym84
Retweeted by Dan FesslerSphere Tool + Voxel Physics = fun Each of the new stamped sphere is detected as floating, and a new voxel world is… https://t.co/eXS1F1lxwP
Retweeted by Dan FesslerLive again. https://t.co/rdoGDbT4krStill loving the promo animation I did for Detective Case (such a lovably silly game) #ドット絵 #pixelart #gamedev https://t.co/f8P0FgVoQo
Retweeted by Dan FesslerProbably the best article about light I’ve ever seen https://t.co/PC7eG5QoHv
7/3
2020
@Enichan @nichtsdev will do @nichtsdev @Enichan I have tracked down the court. Should have the info soon. @Enichan Looks like the thread was nuked? @Enichan There was someone that was replying to every thread that mentioned Loren that mentioned this. Loren later… https://t.co/WwAzcO1GMzIt's one of those useful features that are hard to make more discoverable. But there it is :) Thanks to Andrei for… https://t.co/3ZMgfbhaWw
Retweeted by Dan FesslerGenius! https://t.co/VdzFac91r9 @wtfmig What a great idea!
7/2
2020

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