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Developer at Supergiant Games. Writing and design on Hades, Pyre, Transistor, and Bastion. Former editor-in-chief of GameSpot.

649 Following   33,473 Followers   17,064 Tweets

Joined Twitter 1/8/09


@zackreese I figure someone out there must have already mocked up Charlize Theron in the varia suit.
2/20
2020
@LikChan My daughter would kill for one of those watches. Long gone, huh. I still need to play Somnium Files myself… https://t.co/PRS18x9Kyw
2/19
2020
@waltdwilliams Pretty hamfisted exposition IMO
2/18
2020
Happy Valentine's day! I didn't get to finish this but here's the WIP for all you lovers anyway! 💗💗💓😘 #aphroditehttps://t.co/rNAFo39FV1
Retweeted by Greg Kasavin
2/14
2020
How Supergiant weaves narrative rewards into Hades' cycle of perpetual death https://t.co/xbYiBgrpkm https://t.co/VVBaEvmMpa
Retweeted by Greg Kasavin @alex_navarro @jeffgerstmann Thank you sir. And you did, I have historical evidence. @Wubdor Hey thank you...! Hope you see some of the best aspects of Transistor and Pyre reflected in Hades as you pl… https://t.co/nE8IpWbWs3 @rotational Thank you for taking the time! Hope your readers enjoy it. We have lots more to do with the game still… https://t.co/Fvp54I36Gr @FKTainment @rockpapershot I spend much more time adding new story content (which involves outlining/planning/writi… https://t.co/fZ3PQH75hJ @FKTainment @rockpapershot There is a definite pressure to try and get it right the first time, but a comfort in th… https://t.co/rP5JghMTie @FKTainment @rockpapershot Hey, I wouldn't say there have been major changes in a relative sense, but small-importa… https://t.co/VgBEiq6AxN @themattlondon @FKTainment @rockpapershot Broadly I do think Early Access audience and eventual audience have a lot… https://t.co/KcH4tTSJvf @RobertJSchuster Thank you! We're working to improve aspects of what you're saying. Visual clarity is so important in a fast-paced game. @themattlondon @FKTainment @rockpapershot It's different on both fronts -- the volume and sample size make for a bi… https://t.co/wgZ6UEzdDf @thewillennium Thank you! In the past we consciously avoided ideas we had used on prior games (though sometimes we… https://t.co/kRrGAXkKGW @batterystaple_g @MitchyD Thank you!! We learned a lot from many great roguelikes paving the way. We have yet to st… https://t.co/tZEy7xaehF @FKTainment @rockpapershot Lastly, rolling out story serially has been a fun new challenge, treating the game almos… https://t.co/AaMomLFZT2 @FKTainment @rockpapershot There are also tricky more-dramatic moments where more feedback helps crystallize opport… https://t.co/iO4FoKwOVO @FKTainment @rockpapershot The humor in the game is something I surely would have been more conservative about left… https://t.co/TeuuzFTs0W @FKTainment @rockpapershot Hey, I can elaborate on this a bit! Early Access means getting feedback on specific aspe… https://t.co/XIBn4pfwETI got to talk recently about how we got started with the idea of Hades, up through some of our latest choices while… https://t.co/2nu5NLWlp3
2/13
2020
@TheRealBenDrake Thank you for remembering my past work! I’m very fortunate to have been able to make games a big p… https://t.co/vWe1vcRH9F
2/12
2020
@ChanmanV Dune II was so good. C&C and Warcraft/Starcraft never would have happened without it I guess.
2/11
2020
@NoogyTweet Sounds like executive producer material to me!! @smcinnis All the best in what’s next for you, Shaun! Thank you for helping make Twitch better.
2/8
2020
Are you an animator who's into our games and characters, and interested in working with us on a video project for… https://t.co/fhtGE6RyUH
Retweeted by Greg Kasavin @MommysBestGames Had me at Wave Cannon. @zackreese I thought the 'blooper' was gonna be how you saved over your only save slot before that fight and now ca… https://t.co/Bq37nyDvBF @krispykaiser Whoa @ proto-Freeman looking like a mashup of Mr. Big + Yamazaki.
2/7
2020
@SlugoJunior Hey thank you for the heads-up about this. That is pretty cool!
2/3
2020
Hey friends - did you know the 1st of the month is THE BEST day to become a patron? If you've enjoyed the new pace… https://t.co/ozkCkQ8JFp
Retweeted by Greg Kasavin
2/1
2020
This starts in about an hour! Come join us at https://t.co/I9gLstay9Q and ask away! https://t.co/q4WFvs2ADC
Retweeted by Greg Kasavin
1/31
2020
Why everybody loves Final Fantasy Tactics: https://t.co/MTxT78q5se https://t.co/TbV0fUPUZ0
Retweeted by Greg Kasavin @aokajiya Really excited to play it!! Loved the first game. Congratulations on going gold, and all the best with the launch!
1/29
2020
@robbarclay Hey thank you, glad you’re enjoying it! @EssenSie It’s full time.
1/25
2020
If you or someone you know is a graphic designer looking for work with an independent game studio, we could use a h… https://t.co/2gao068IxP
1/24
2020
@Yogurt_Fluff Hey, wanted to say this is amazing.
1/23
2020
@janeen_mathisen Hey thank you, glad you’re enjoying it!! Good luck vs. those fish — you’ve dealt with meaner foes than them! @LikChan @Hellicus My daughter just finished it yesterday. She loved it, from what I could tell more than or at lea… https://t.co/vbIauElYUb
1/22
2020
@Kappische Hey congratulations!! @Mister32 @Bigrebo Hey, thank you! We expect the game to come to other platforms once our Early Access is complete.… https://t.co/c9TuWGnapw @Bigrebo Should be sometime later this year! Still figuring out when exactly. @CaseyExplosion @carolynmichelle Thank you!! Hope you enjoy this one! @Game_Insomnia That is correct.This update introduces two facets to the world of Hades that I've been really excited to get out there: 1) Demeter… https://t.co/PvAx80Aj7c @LordGersh Yeah this plus Demeter are both things I have been very excited for. The Greek gods rule the world, not… https://t.co/0FAQA0DI18 @Zetalot2 Hey, longtime viewer here just wanted to wish you a good restful break, and say thanks so much for all yo… https://t.co/xfblpFjtXz
1/21
2020
@enemykite @SupergiantGames Hey thank you, Dave! Means a lot coming from you. We've got another big update coming T… https://t.co/7xNWzSK5Ii
1/19
2020
@Psiphor Hey thank you for the kind words, and for remembering my past work! I'm lucky to still get to do this stuf… https://t.co/PNUZWoG50G @Denis_Loubet This is such a memorable image for me. It was so evocative, and outrageous coming from Britannia. Mar… https://t.co/12pwsfH6qk
1/18
2020
Some very very kind words in this lovely thread! https://t.co/UhLV4gJwQH
Retweeted by Greg Kasavin
1/16
2020
@GlitchrZ It may be that my remark in the video lacked some of this and other additional context. I regret that it… https://t.co/saSAB9SZOL @GlitchrZ Thank you for the kind words. My memory is just that, at the time of Transistor’s release, I did not hear… https://t.co/f0u1LrulooI’ll be reaaally interested to see the response to this next update of ours. Among other things, it’ll introduce on… https://t.co/AtoGNPBXGa
1/15
2020
@gabrielabdi111 @TheVexxx7 We have some right here! https://t.co/0tSh8R0UFi @Arlasce The game itself is the canon though the video shows some of the details we were thinking about before we g… https://t.co/9U83fBXjt2 @kiddtic Many of the game's Function ideas. If you're making an isometric combat game, chances are Dota 2 has a ver… https://t.co/ALH3m0CYit @kiddtic We definitely took inspiration from Dota 2 then, though for what it's worth the interface doesn't spring t… https://t.co/3RfJmjXm27 @muddyhues Oh, I agree, there’s no way it would have. We had some good ingredients, maybe a few too many at the tim… https://t.co/JU96FDw5LeI’m so grateful that Transistor is looked back on fondly enough to be the subject of a piece like this. Thank you f… https://t.co/h3Mf6hA4wi @chadvictory @dannyodwyer @SupergiantGames Thank you sir!! Hanging in there, I can say that much. I’m lucky to get… https://t.co/ToheGgOA8Z @flamencoPaul Hey, thank you for the note, for old time's sake! Indeed, I did have a chance to do that write-up. De… https://t.co/zBCjpaAD6y @mailshy Thanks man. Couldn't have done it without you. I count my lucky stars that it's a game looked back on with… https://t.co/1S9bqjTUmJ
1/14
2020
@jasonshamblin @dannyodwyer @SupergiantGames Thank you for watching!! @_hellogan @dannyodwyer @SupergiantGames @0jenzee0 Right on, thank you...! Some ideas at Supergiant have this weird… https://t.co/DDUxzFcLPy @marc_saltzman @NovaLogicInc @Vidgames @ben_silverman @Victor_Lucas @geoffkeighley @jeffgerstmann Hah, nope, I thin… https://t.co/VTtXeARuiE @JeffAHamilton @dannyodwyer Thank you for watching, Jeff! @TimChristenND Great to hear you're enjoying it!! Congratulations on going the distance!
1/13
2020
See you on Monday Red Teaser: https://t.co/nyK33upua4 https://t.co/1c0qtmChor
Retweeted by Greg Kasavin
1/10
2020
@_hellogan The game is the real canon. I think the mark of good fictional worlds is they create lots of space for… https://t.co/M3Adz6IXVo
1/8
2020
@werezompire It's real good!! It's so smart, leaning into the idea that dungeon-crawling would probably be really a… https://t.co/YYgh7Rocwl @werezompire Darkest Dungeon arguably does this. Very graphic novelly. @cgouskos I guess it's ultimately kinda vague when it comes to what 'pronounced as a word' even means, though. "ATM… https://t.co/OMGVuOA6sw
1/7
2020
@cgouskos That’s wild. These seem way more common but acronym is the word that gets used all the time... @HumanityPlague Oh weird!! I was a big fan as a kid, just haven’t really kept up with newer seasons. One of those t… https://t.co/9HHyZW9bYD @Jungmin61455212 Thank you!! Happy new year to you as well! @HumanityPlague What’s this in reference to?
1/6
2020
@dannyodwyer You both produced some good videos (happy birthday!!)
1/5
2020
@obeutler @GameSpot @giantbomb @jeffgerstmann Thank you for remembering that!! @yacklebeam @SupergiantGames Thank you, great to hear it made a strong impression!! @glovetheglove1 Nice!! Fond memories of a bunch of those. It's been too long, in fact! @glovetheglove1 Right on, you’re very welcome!! That game’s ridiculous sense of humor (among many aspects) stuck wi… https://t.co/DPqDbWJ1k1 @gamespite I was blown away to learn Fushimi Inari partly inspired Star Fox, so for all I know that dude probably i… https://t.co/MHE5Gvj596 @jamesmielke Alphonse! I still love that game a bunch.
1/4
2020
@LikChan @LimitedRunGames @SupergiantGames It will be in May, yeah...! Definitely gross how fast the time flies. Ha… https://t.co/9tj1J6JqlD @LikChan @LimitedRunGames @SupergiantGames Right on, hope you enjoy it!! It was a lot of fun to get to do the print… https://t.co/YgMe6QTG6x
1/2
2020
@_Kumabot_ Thanks so much!! All the best to you in your own pursuits...! I didn't start working on games until my l… https://t.co/kZczlRjc4R @mitcheckhardt May we always make stuff that lives up to the faith you have in us! @Ayyylexcab9 Thanks so much!! @John_L_Moore Thank you for sticking with my work through the years...! Happy New Year to you as well! @tellahtruth Thank you!! Happy New Year to you!
1/1
2019
@SpaceDrakeCF I owe a lot to Electronic Arts, funny you should mention! It’s where I started as a developer and whe… https://t.co/fpgoP0tQ1zWhen I was a kid, my favorite game studio was Origin Systems (known for Ultima and Wing Commander). Their motto was… https://t.co/WYiva84xZT
12/31
2019
@Hawful @noclipvideo Thank you for the kind words. I’m glad it left a lasting impression. I said as much in the doc… https://t.co/TysZ5N4iHSGot a new iPhone or iPad for the holidays? There's still time to get our award-winning first game, Bastion, absolut… https://t.co/YpAVA9B56K
Retweeted by Greg Kasavin
12/30
2019
@LikChan For sure, Demon's Souls is the pioneering game and ought to be not just mentioned but highlighted in any r… https://t.co/8MMKovFZzr @LikChan There's some parallel between Dark Souls and Rocket League as the second iteration of a great idea that ev… https://t.co/B6IMuG7B6b @Sazorak I loved the writing in the GBA / GameCube / Wii games in the series! It’s what really drew me in about them in the first place. @delpeckio Knack 2 seemed a lot better than the first one, so I think the series still has some of that baggage to… https://t.co/SBR7YcGf3s
12/29
2019

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