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Freelance 3D Artist and Level Designer (Looking for work) 🇬🇧 Solo Game Dev working on Inferno (Working Title)

168 Following   136 Followers   326 Tweets

Joined Twitter 3/25/15


@aamptrack @LabsSkull African American Museum in Philadelphia? Yes I googled it. What do I win? @Azerock3 @Soulgraven @baldursgate3 One of the scariest films from my childhood. Val Kilmer...Rise, my Revenant! - animation made in Photoshop https://t.co/yoCoIjNEJa
Retweeted by 𝔐𝔬𝔯𝔡𝔶𝔫𝔞𝔨
1/18
2020
@KellyRAlleyne @NeebsOfficial I thought I was the only one!
1/14
2020
@GIMP_Official Probably not. I imagine it all works exactly as intended. But coming from Photoshop throws me off.… https://t.co/GWfiHLuJqn
1/10
2020
@GIMP_Official I just wish working with channels in Gimp was as easy as in Photoshop. Lots kf little things really… https://t.co/FwKlWQxEC9 @GIMP_Official @GDR_Photography This does seem to be the linux way. Multiple smaller programs to do the job a singl… https://t.co/8DIpfityyS @GIMP_Official @TheAtlasOne Sorry. Was bit of a jest really. about Gimp being largely alien compared to a lot of "o… https://t.co/edFr9Z7YNs @GIMP_Official @TheAtlasOne ANY.
1/9
2020
Follow the development for the single player tactical RPG Shores Unknown, which follows a group of mercenaries atte… https://t.co/X6Sif9CExI
Retweeted by 𝔐𝔬𝔯𝔡𝔶𝔫𝔞𝔨 @IndieDB @ShoresUnknown I made this interior! Loved working on it. The game is a really interesting beast. #shoresunknown #madewithunreal
1/8
2020
@TheBlueMajesty @madewithUnreal Thanks! That means a lot. @CapitaineByakko @CidoSumirati Any preference?Not had time to work on this in ages. I'm not 100% on where I want to take it. I am able to make everything I think… https://t.co/Clm8dE5WgB
1/7
2020
Here's my 20 minute late entry for the first day of #sculptjanuary2020 A Kodama from Princess Mononoke. It isn't e… https://t.co/Pu5aOJLapO
1/2
2019
@zAiNsMiNdd @fungi_flowers @CharlieJGardner @ForrestGalante Multiple as in, more than 1. In two seasons?
12/25
2019
I might just make a game about being a dolphin...... #GameDev #MadeWithUnreal #UE4 #IndieGameDevhttps://t.co/LxNOYdVdFc @UnrealEngine Just got world imported, world composition set up. Now onto detailing. #UE4 #screenshotsaturday https://t.co/84gVlU5zct
12/21
2019
@JedEldritch Six feet end to end, three and five-tenths feet central diameter, tapering to one foot at each end?
12/20
2019
This is my life #gamedev #IndieGameDev #ue4 #UnrealEngine https://t.co/bn1AHoXjWB
12/19
2019
@RnLGame @madewithUnreal I feel like his arms need to move when he is looking down. You wouldn't hold a weapon like that.
12/13
2019
@ShaderBits @SebHillaire I need this! Awesome work! @doiStudio By the Blood of Sanguinius!!
12/5
2019
How do you like your points of interest in open world games? Compass highlighting nearby locations. Locations foun… https://t.co/IOsofPTHMQ
12/4
2019
@danthesith Eye spy a Giger fan. Love it. Would love something like this on my wall. @KilledByAPixel @Swashjunior Rapists everywhere.
12/2
2019
@Swashjunior @KilledByAPixel Someone needs to go outside more! @danthesith @clipstudiopaint Gimp is a lot of work. It's not that its dissimilar to Photoshop users, it's dissimila… https://t.co/rWisO1I2AU
12/1
2019
@danthesith @clipstudiopaint Its a really nice free painting app. Just wondered how it compared to Clip Studio. @danthesith @clipstudiopaint I don't suppose you've tried Krita for digital work like this? @EpicGames Latest update borked my launcher. Any ideas? https://t.co/s6GzEF8CjO @Viking_Operator @NVIDIAGeForceUK Titanfall 2 @NVIDIAGeForceUK Fear not, for I am watchful. You have been chosen. @DarkMechanic SPESS MEHREENS! We fight in the nehme of the empra! Seriously though. Awesome work!
11/30
2019
@GIMP_Official @schumaml Apologies. I am not meaning to crap on GIMP. I do love the software. Just the odd annoyance from time to time. @GIMP_Official @schumaml The problem with that is the "some times". I am repeating the same thing over and over. Pa… https://t.co/WtbQ9zxKKu @GIMP_Official @schumaml In Photoshop for example. The move tool is just the move tool. It doesn't have sub move mo… https://t.co/BEqgIuMVWQ @schumaml @GIMP_Official I figured it out. The move tool has three options. Layer, Selection or Paths. But I still… https://t.co/8OKs4w8ewT @GIMP_Official I just want to move a layer. Why is this so difficult/not working? https://t.co/8j5AFiuyVr
11/27
2019
@danthesith Love it. Not sure why, but it reminds me of some of the Morrowind concept art.
11/25
2019
@AdahopAlex @JimSterling Thank god for him.
11/22
2019
Cant seem to get any height information from the triplanar rock layer for alpha blending. So using the alpha from t… https://t.co/q6hoXAH6je @Irufufu When I'm not listening to my usual Godflesh, Electric Wizard and similar stuff, I found this channel to be… https://t.co/ir0TCdy7Xt
11/15
2019
@NigeyUK The landscape itself is made up of 1k (1009) tiles. These are scaled at 200x200x400. Allowing each one to… https://t.co/KkbVANNmIS @NigeyUK I don't load it all in one. Currently the landscape tiles load in 10km away from the player. Levels are co… https://t.co/kIC4ahYoz9
11/14
2019
https://t.co/Ah4Po7z8ijStarting from scratch on an old personal project I lost a while back due to HDD failure. Each landscape tile is 2x… https://t.co/QLsTX03UFr
11/9
2019
@Orbis_Mundum @maxstaxidermia Anything BA related and I'm there.
11/7
2019
Kicking off #nodevember in hot style! A crazy amount of people is already participating, so pick up your favorite n… https://t.co/bGBrJhtRkI
Retweeted by 𝔐𝔬𝔯𝔡𝔶𝔫𝔞𝔨 @recursive_tv @madewithUnreal It's worth noting that this works in a lot of programs. Blender to name just one.
11/3
2019
@Irufufu My problem is I'm never sure if a mouse is unreliable, or breaks because I use them so much. This G603 is… https://t.co/aURJrZ0tvR @Irufufu Yeah. Probably being picky 😆Aww yeah! https://t.co/q8Ak4PkJkA #ue4 #UnrealEngine @Irufufu Sorry to come across negative. But it feels like features for the sake of it. The 603 has the same switche… https://t.co/3WsQ3IuuuE @Irufufu I'm after something a little less flashy. I really don't like the size or look of the 903. Also wanting to… https://t.co/y3q5zJWlsh
11/2
2019
@Irufufu I noticed it got a little less predictable over the last few releases.
11/1
2019
@elliotgraytho @Thunder_Owl I was hoping reverse phycology would make you drop the price. I am joking. It looks incredible. @elliotgraytho @Thunder_Owl In that case. It's way too cheap to be any good....
10/30
2019
Made a spoopy spoo for my boo... 🎃🤪 #wip #b3d #3dartwork #Halloween19 #halloween #spoopy https://t.co/rfOYPCCk7x
10/29
2019
@OneTrickTofani "I only have this in response"
10/28
2019
@MichaelAllar Why do I feel like this is a pretty standard day for you?
10/27
2019
@MacbeerBeer @JulienKaspar Love that he's using @gnome ! @PlasticCowGames Bootstrap for the win. You make the website yourself or use some cms? Looks really professional.
10/26
2019
@nonapunks I wish more people would go back and realise the greatness of IRC.
10/25
2019
@danthesith How long did this take you?
10/23
2019
I am able to attach any torso to any legs. I am also able to attach any arms/pods to any torso. But once I have add… https://t.co/q4BnzZXPg4I know for a mech like character I could simply rig and animate the legs only, and use sockets to attach the torso,… https://t.co/j3CqxsYL7kThis is what I have currently. All four meshes share the same skeleton hierarchy. The torso snaps to the legs skele… https://t.co/hscLoQyLx2What if I want the hip location to vary greatly on Z axis, or have the arm locations in different locations from th… https://t.co/4WBWCZZ1bGTrying to figure out how I can combine multiple skeletal meshes that are different proportions. Say for example I w… https://t.co/z8Cr27fKEU
10/22
2019
@danthesith All of these things. The amount of projects I start and never finish...
10/21
2019
I can't help but get distracted. Should be working on Inferno! Main camera for front view. Left and right weapon c… https://t.co/bslazRTKXn
10/19
2019
@A44Andy @IrregularExpr @AntonHand Ahh. That is interesting. I never really gave it a thought. Animating an object… https://t.co/93RWe299zo @IrregularExpr @AntonHand I totally agree with you. If it ain't game ready it shouldn't be sold as such. @IrregularExpr @AntonHand Having the trigger as a separate object and parenting it to a bone would be better than t… https://t.co/Nr8LPV80In @IrregularExpr @AntonHand Sorry. Just to chime in here, but meshes don't need to be separate objects in order to an… https://t.co/xPAtrgj1sy
10/18
2019
@3dTrixler Motivation for the player is my biggest blocker for my current project. Just trying to come up with something interesting. @TunnelVa @BMV_Voices Trigun. Cowboy Bebop. @TomMerfy You make this in Maya? 🤪 @ID_R_McGregor As far as a learning resource, I pretty much just watched Darrin Lile's stuff on youtube. This play… https://t.co/ZnLius1fab @MadeByMarcel @its_jaybee1 @madewithUnreal That's it. Material complexity and whatnot. @its_jaybee1 @madewithUnreal Is it running in real-time? How many lights? Are your lights moveable/stationary? Are… https://t.co/gcIU3NFxKzWow. Over 100 followers! Went from 70ish to now just from posting a foot! Haha Cheers everyone!
10/17
2019
Some fine tuning to torso distance constraints and a closer look at the Target Location/Aim offset. #indiedevhttps://t.co/8pgCtBxqDy
10/16
2019
@gintoki_madao_ @LabsSkull I beg to differ... 🎃 https://t.co/k8XN8h3j8q @BMV_Voices Awesome. If I could get a team together to work on a mech game I would do it tomorrow!My next goal is to apply the same skeleton to a mech with a different structure. Arms, instead of pods, bipedal ins… https://t.co/qnd9QO2SzQ @FancyManProduc1 This is the first rig I've ever made. I've always tried to pick apart other ones in the past. But… https://t.co/rp5B2bdOrt @FinEskimo Nitpicking is generally always helpful. You stare at something so long you miss huge stuff.Spent my day wrapping my head around Constraints and Control Shapes (Custom Objects). Again. The mesh is not mine.… https://t.co/6s17IbTlif @FinEskimo Was a bit naff yeah. Fixed it now.Been practising. Mesh isn't mine, Rigging is. Always wanted to make a sci-fi mech game. #indiedev #gamedevhttps://t.co/HYoYbxRhLk
10/15
2019
@PoshCrow @cmos12491727 Looks awesome. And a free tip from me. In the details panel of your landscape, under lighti… https://t.co/c3qVhHcx6M
10/13
2019
A little late for #PortfolioDay. But here is some work I did in the last few months for @ShoresUnknown #gamedevhttps://t.co/g4iNtETO0U
10/9
2019
I did a doodle in the pub. #inktober #Inktober2019 #art #cthulhuismybro https://t.co/bq1SGNOaby
10/3
2019
Been wanting to try fine line art for a while now. Not drawn a single thing for years. Figured #Inktober was as goo… https://t.co/YPw7sLU6GT
10/2
2019
Seriously though. Anyone have any tips on how to work with RootMotion? #indiedev #gamedev #gamedesignhttps://t.co/X7BVGzsvoYClearly I am just the best animator that has ever been. #indiedev #gamedev #gamedesign #indiegamedev #indiegamehttps://t.co/lQnssQvSzHYep #YoureAWizardHarry https://t.co/m4zho56HVD
9/27
2019
Just hanging around... #indiedev #gamedev #gamedesign #indiegamedev #indiegame #solodev #ue4 #UnrealEnginehttps://t.co/b1Y0al2wMu
9/26
2019

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