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Mordynak @Mordynak United Kingdom

Freelance 3D Artist and Level Designer (Looking for work) 🇬🇧 Solo Game Dev working on Inferno (Working Title)

205 Following   150 Followers   493 Tweets

Joined Twitter 3/25/15


@DarkMechanic These look awesome so far. As always. Would love to see some BA stuff.
8/13
2020
@NVIDIAGeForceUK ⬇️🏞️ 👽💩🩲🐄👬
8/8
2020
@waxpigeon @166photo Pretty sure that's me at the bar.
8/6
2020
@ShawnCoss I see what you did there. @MichaelAllar Don't do.
7/31
2020
@jlanderson2010 @Programancer Carmageddon > Twisted Metal any day.
7/29
2020
@rajasark @SquaredApe @TimSweeneyEpic Do you need directions to the point?
7/24
2020
@Thunder_Owl I need to be able to do this due to my world size being 70x80 km (roughly). @Thunder_Owl The further you are from the world origin, the less accurate things become. So you move the world arou… https://t.co/XJN4a40uov @Thunder_Owl @nicktatorship I know the one! I will have to have a play with settings and see what sort of results I can come up with. @Thunder_Owl Bah! I meant to add context but forgot. World Origin Rebasing in multiplayer. @Thunder_Owl @nicktatorship Damn... I use ShareX with ffmpeg and I can rarely get good results when uploading to twitter. @Thunder_Owl @nicktatorship First off. This looks really cool. Secondly. What do you use to record the video?
7/23
2020
@ChrisJagged Terra
7/22
2020
@nicktatorship I have one of those projects. It is nowhere near as beautiful as yours. @HereticalArtist Pink Floyd
7/21
2020
I got it working... #gamedev #indiegamedev #ue4 #UnrealEngine #MadeWithUnreal https://t.co/F1hNemxPmj @beeyana_ Thanks for the artshare. Just wanted to tag my bro @waxpigeon Been telling him for ages to post more stuff on Twitter!
7/17
2020
@Inkvertebrate Ahh I get ya! Looks awesome! @Inkvertebrate You did this with one pen?
7/12
2020
@DukeofSilver @DiceyJune Xenos SCUM!!I WILL get multiplayer to work! #indiedev #indie #gamedev #indiegamedev #ue4 #UnrealEngine #MadeWithUnreal https://t.co/p9cByUP2W9 @Hevedy I don't tend to hate on Windows 10. But I do find it hard to praise it. Best version yet. But it does a lot… https://t.co/y2NNF7rMkA
7/8
2020
@DarkMechanic That's quicker than I expected. Do you create your initial sketches on paper and scan them, or digital sketches? @DarkMechanic How long does one of these take you roughly? @AdahopAlex I noticed it was set to unlisted! @AdahopAlex VENGEFUL Goddess Adahop! In all serious. Fuck these assholes.
7/7
2020
@MonsOlympus Me. I'm the reason for using Twitter... Right?
7/6
2020
@JamesRi08396585 @JoeGunGames @ChrisHicks1st @D00rK33p3r @XboxP3 @UnrealEngine As far as I know. That isn't the cas… https://t.co/t2GPgeUybs @HighlySpammable @UnrealEngine How would you go about this when using world composition in tiled landscapes?Random building variations should speed up making vast varied towns and cities. #indiedev #indie #gamedevhttps://t.co/bJa9lZIicA @thecheapseats29 Hence the pubs are open. Need to thin out more of the morons.
7/5
2020
@_mamoniem Depends how you use them. @DarkMechanic Love anything BA related. But this is awesome!Finally getting around to modelling the first faction settlement structures. #indiedev #indie #gamedevhttps://t.co/GhFw8kDnse
7/1
2020
@_mangekyouGoD_ @danthesith What about when I'm not sure I even exist?
6/28
2020
@willtonks94 @madewithUnreal https://t.co/XYrelwNj5y
6/26
2020
@TheRealSpoonDog WHAT PROBLEM?
6/24
2020
@MRDETAILS2 Consider this. I'm antisocial AND I can't draw!!!
6/14
2020
Its been some time.... #indiedev #gamedev #indiegame #solodev #ue4 #UnrealEngine #MadeWithUnreal #b3d #3darthttps://t.co/QC2amxuRal
6/12
2020
@Whitmer_Whitma @w0qs1 @pcgamer Yeah. For a NAS.
6/6
2020
@andrewpprice I get called upon by.... family and friends.... to fix their crappy (Typically HP or Acer) laptops of… https://t.co/C1hMwWdbeM
5/28
2020
@cubitstudios Everything you post looks incredible!
5/26
2020
Not got around to posting for a few days. Been dealing with death.... 😢 And respawning. In all seriousness thoug… https://t.co/7aVkvgeqvu
5/24
2020
@Irufufu Pretty sure this https://t.co/GJxKbIktNB has options to disable that "feature". Honestly, crap like this… https://t.co/HRvyn5W5Pz
5/21
2020
@mathewcst @madewithUnreal But does it affect collision?
5/20
2020
@DarkMechanic Where do you buy your sketchbooks and what GSM is good GSM? I have a set of nice fineliners but I'm n… https://t.co/zectasdBBg
5/17
2020
@GIMP_Official Ok GIMPS. Found this out a while back but I cant remember how now. Brown Cow. I want to take two im… https://t.co/pLUtJqH6Om
5/15
2020
@danthesith Love it.
5/13
2020
@Hevedy Another benefit to UE 4.25.
5/12
2020
I rarely update to the first of a major release, but 4.25 fixed this major blocker. Planning on uploading a test v… https://t.co/qFkz7LopQw
5/11
2020
@AdahopAlex Pandemihopasexual.Got an odd issue with crashing that I cannot solve. Its a bit of a nightmare. https://t.co/COpF9WNzV6 #indiedevhttps://t.co/nwYkAxRCqq @Hevedy Each landscape tile creates a single material, with two textures. All are named the same. Problem is they… https://t.co/2NQ34EcQVy
5/9
2020
@DarkMechanic Love me some stout.
5/8
2020
@VoidsShadow @UE4Memes Ummm... yeah. It was a bit of a joke tbh. Was just testing an idea. It has been completely re-worked since. @ShawnCoss @PsychToday https://t.co/OAiWn3O4Qy
5/7
2020
@UE4Memes After optimising the landscape material I reimported a new tiled landscape. https://t.co/W5ucHEh1jq @UE4Memes I was optimising a material...Well.... @UE4Memes https://t.co/6LF0LsCFZE
5/5
2020
@CrucialFusion @IndieGamePlanet Care to elaborate? :)Does anyone know how I might replace over 700 materials with material instances. While also keeping the texture sam… https://t.co/6mly6zWeXD
5/4
2020
@ericjwriting @IndieGameTrends Thanks! It's getting there. Trying to be as modular and as efficient as possible.Quick proof of concept. Uses less texture samples, fewer instructions, and is a seamless blend. Need to apply same… https://t.co/oA3P7vuUvWOK So I've done that. Just need to finish and tidy it up so it affects all trees.
5/3
2020
Finished making grass blending based on seasons work properly. Now I need to find a way to transition trees from W… https://t.co/8uVWGeCMFp @DarkMechanic Now you just need to make Sprue Marines! @Emitters8 @LabsSkull I threw this together to help explain it. https://t.co/uUJ9WB6XTg @kantandev I was wondering this myself. I dunno if it would be noticeable if you were actually playing the game however. Will look into it. @Emitters8 @LabsSkull Just to be precise. This is using "Layered Materials with Material Functions". Not the BETA f… https://t.co/WOjMLnNLAr @Emitters8 @LabsSkull The whole landscape material is made up of Material functions. Which are just blended on top of each other.
5/2
2020
Compression changes made no improvements...Slight update on snow build-up over the year. Also trying to get better video compression results on Twitter...… https://t.co/Dxr5ZScVFZ @Jehutysan @PearForceOne @RZA Shaolin shadowboxing, and the Wu-Tang sword style. If what you say is true... The Sha… https://t.co/fCtzsZodHK @EllisNimick Still working on a more optimised way to blend between seasons in the material shaders. @EllisNimick Nope. Just ideas I had in my head a while ago when I was last working on this project. Snow has alway… https://t.co/AKbSMXH6tC
5/1
2020
@GoogleStadia @LabsSkull All 10 Stadia users will love this!Nearing the top. Been having some issues with random crashes. Just testing stuff. #indiedev #gamedev #gamedesignhttps://t.co/mt1Ib0HTRzStarted to make some progress with the yearly cycle. #indiedev #gamedev #gamedesign #indiegamedev #indiegamehttps://t.co/V2BmlYdDua
4/29
2020
@brain_graft Looks great. Any chance you can post your UV layout? @system76 Are these workspaces different to standard Gnome workspaces? @AKoshelkov @Novack_ I had this mouse. It was the bomb! Shame about the typical poor switches on em. @juholaitila1 Just appeared on my feed. Love your art style.Seasonal grass...? #gamedev #indiegamedev #ue4 #UnrealEngine #MadeWithUnreal https://t.co/ym6LMPVwbEAlso this was made. Still WIP #gamedev #indiegamedev #ue4 #UnrealEngine #MadeWithUnreal https://t.co/5X1KG8jytY @TeddyRockSteady @UE4Memes Slaanesh yes. @HighlySpammable @UE4Memes I normally use Material Attributes. But I have no idea if its possible to blend between… https://t.co/GM80qGWDInIts been one of those kind of evenings... @UE4Memes #gamedev #indiegamedev #ue4 #UnrealEngine #MadeWithUnreal https://t.co/OxPRfUUWHX
4/28
2020
@AdahopAlex Awesome episode Adahop! Always look forward to these. @ReaperTh3Rager @andrewpprice My bad! @ReaperTh3Rager @andrewpprice Works well with a lot of stuff. https://t.co/eL2ZHtJgyg @ReaperTh3Rager @andrewpprice Blender does this really well. It's called "Grid Fill". https://t.co/pa2WAITKpx
4/20
2020
@ShoresUnknown Man, those rocks look awesome!
4/19
2020
Started this one a while back. Decided to actually get around to finishing it. Weight painting isn't perfect yet...… https://t.co/gkkWHSG2z7 @CJohanisdead @PabloVazquez_ I use KDE on my laptop. AFAIR it did not like working with the tablet. I can't remembe… https://t.co/LjKgi5km2k @jannikbuhr @PabloVazquez_ Oh its detected. But I can't map buttons. If i click on map buttons I get an overlay whi… https://t.co/J0pgCicMXF
4/16
2020
I know I promised something. But I have been doing other things.... Been getting into using linux daily. #Linuxhttps://t.co/B6Mom83fdG @PabloVazquez_ I love Linux, and dislike basically being forced to use Windows. People can bash on Windows all they… https://t.co/ByLqH57OMy @PabloVazquez_ I have been trying to finally make the switch to linux. Been using it for years. Just not as my dail… https://t.co/B1j36iZg90
4/15
2020
@admindev_ @omgubuntu What keyboard is that?
4/14
2020

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