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A brand new handheld video game system from @panic. On sale and shipping in 2020, hopefully.

0 Following   46,152 Followers   1,205 Tweets

Joined Twitter 7/27/16


@josefnpat This is still very much in development, and we’re not ready to share it yet. Hopefully soon! @chungus_is_gay Yes.
9/28
2020
@Arunotaku @panic 🤦‍♂️
9/26
2020
@thomasortsik Very much a thing! I'm afraid our dev preview program is over at this point… But stay tuned, we may h… https://t.co/qKDKg1l0NK
9/25
2020
@samuel_eichler We don't plan on limiting our production, beyond what we can afford and how much production time we… https://t.co/SNqCScoLef @badgerbitfix Well, to be fair, that's just a fairly standard emulator… in a yellow case :)
9/23
2020
@jussienroos This is neat! Great job 💛
9/22
2020
@dylanhoyles We're still working out game distribution, hang tight. (Of course, you'll always be able to simply sideload game files.)
9/21
2020
@nesssystem Yes! @andwookie We’re sticking with yellow for the launch, but variants would be cool in the future!
9/20
2020
@missionctrlgame We’re here for you when you’re ready! Love what we’ve seen of this game 😻 @chungus_is_gay No, it would be a separate purchase.
9/19
2020
We're very happy to once again be sponsoring the wonderful Game Devs of Color Expo this weekend. Check out their sc… https://t.co/jJc5MRD00g @cobecio @dead_lighter Comics on Playdate is a GREAT idea, but given the size of our display, I don't think it woul… https://t.co/zbp2Q8jiwc @khadgar1 We don’t have anything to announce right now. Look for an update on our progress later this year!
9/17
2020
@dps_2004 Hello! You can email our Developer Relations at developer@play.date
9/15
2020
@axleskinen We will ship internationally, yes! I'll add Vietnam to our list of countries to research. @cobecio Absolutely! We have a broad definition of games, and our e-ink-like screen is pretty great for reading.
9/14
2020
@karhyzm I'm afraid October is unlikely… I hope you still have a fun birthday!
9/10
2020
@karhyzm We're still sorting out our shipping options, but I'll add New Caledonia to our list of destinations to research! @chicken29540515 @dylansacco2 We're focusing on our first season for now, but if we did additional ones, they would be separate purchases.
9/9
2020
@karhyzm While we’d like to keep the actual games a secret, we can confirm that a number of genres and styles of ga… https://t.co/HeCgI0oww2
9/7
2020
@macwack Both should be possible eventually! We’re not aware of any multiplayer games yet, but I’m sure they’ll happen :)
9/6
2020
@macwack We don’t plan on changing the pricing outside the US as we will be shipping from the US. Shipping and cust… https://t.co/LJVBOAdQsI
9/3
2020
@pocktexperiment The SDK is still in private development; it'll be released for free later on. You can write in Lua, C, or both. @dillof @lordsinclair3ds We don't have a date to announce, but I don't believe September will happen, sorry! @bernaferrari @zach__johnston @steveschoger @panic You’d just see a less saturated yellow. P3 displays can show a wider gamut of colors.
8/31
2020
@iluhv2b We think our Memory LCD is unique and has an appeal all its own, so a backlight would rob it of its charm.… https://t.co/7yiQnNTtpG
8/28
2020
@brendonjustin_ FWIW, Playdate's display is not a traditional LCD 😅 It's a reflective Sharp Memory LCD, with e-ink-like performance. @brendonjustin_ 1. Not that I know! 2. The SDK is still in development, but when it's out, it'll be free and public.
8/26
2020
@dwdillard @heyitsboom Thanks! 👍 @mommybunny3xs @_dev_urandom_ Hehe to be precise, they’re just shoving their standard emulator package inside a vag… https://t.co/LZwGHCBjMK @dwdillard @heyitsboom We don’t have a price for it yet as it’s still in development. What would you hope to pay for it? @dwdillard @bracht 1. Online, yes; 2. Probably on the device and/or on the web; 3. That’ll be up to the game developers!
8/25
2020
@davidda63715579 I assure you we’d love to release it as soon as we can! But it’s a little funny to compare us to M… https://t.co/hapGy9q7zO
8/23
2020
@bracht Yeah, we still love the idea! And we're excited for all the games that will be available from other developers as well!
8/19
2020
@dr_drew123 We don't have a date to announce yet
8/18
2020
@dillof It’s currently in private beta; when ready, it will be released publicly, for free.
8/17
2020
@baaarrreeettt @TheROoNCo The games will be downloaded via WiFi, yes.
8/16
2020
@theroonco Yes, you can play any game once you’ve downloaded it. They don’t go away.
8/15
2020
@noblearcade @baaarrreeettt All of them! They will basically just get added to the library. The goal isn't to take… https://t.co/frKlTwbCRE @noblearcade @baaarrreeettt 1. No, once the games are on your Playdate, they're yours forever. 2. No, you'll always… https://t.co/xkK83bg0Ei @noblearcade We’re figuring this out right now—screenshots are easy, video poses more questions. What would be the… https://t.co/oCaPhtnDM4 @eigotaku We’re actively working on the SDK, but I’m not sure about another round of dev kits or such. Hopefully th… https://t.co/Gl0wCau7Mi @noone15395200 I personally think the focused scale of the console makes it a good starting point, as does Lua as a… https://t.co/fxIsQVFgyz @joaomarinheiro We are figuring this out now. As you can imagine, it’s the #1 question from devs! @Uebok_Rebuke No problem at all! Nobody is required to buy a Playdate, and if it’s not super exciting for you, you… https://t.co/gnlbYMY1YK @celechii @Little__Ham When you’re ready, we’ll be here and eager to help! 🙌 @davemakes Uhhhhhh, yes please
8/14
2020
@TheROoNCo The Playdate SDK will absolutely be available to everyone, and you will be able to sideload games onto t… https://t.co/u2AuzkkiTQ @heyitsboom Playdate is priced at $149. @_lukepeek We took sit ups for our developer kits a few months ago. We may do another batch of them before shipping… https://t.co/EixH57F7yU @tweeterman287 It's actually not possible to backlight the screen! The back is a highly reflective layer that means… https://t.co/dXSf5f2Tpe @M3t4lB0x @pxlsicle A great question! Some of the lefties we've encountered have no trouble with it, just as they h… https://t.co/iCnA3u1YZQ @cysam It is not! But it is reflective in a way that will surprise you. It takes not much light to have the screen be super readable. @raresaturn Just playing! If it powered the device, Playdate would be much much larger and heavier. You wouldn’t want to hold it for long. 😛
8/13
2020
@_coalbell Other developers are on this—we know there's a VS Code extension already! @lazerwalker @duskheart It's possible — we've also historically had trouble with Gmail marking our emails as spam.… https://t.co/ZG2sumBGyo @skipperel We’re working on the SDK, but we don’t have a release date for it yet. @lazerwalker @duskheart The units given to underrepresented/economically disadvantaged devs were selected by random… https://t.co/sQs7ZMuATo @sylvalum ¡Estoy seguro que podrías hacer algo genial, algo completamente tuyo! @urzishra We don't have preorders up yet, but signing up for notifications on the website is a good first step!Finally, we can hear you yelling from here. “Yes, but WHEN is Playdate coming out!?!” Expect a BIG UPDATE in the… https://t.co/nAtS4jcCkLIt’s so early! There’s too much to tweet! And not all of these projects will ship! But it has been amazing to see t… https://t.co/GGiip4X6QWAnd finally, it didn’t take long for DOOM to show up, as per tradition! This amazing effort from Nic (@NicMagnier)… https://t.co/wYNZveSiyIDonald (@dovuro) is building a really fun-looking puzzler. As always, some games use the crank, others don’t. https://t.co/gF1vg4pm1XRNG Party (@RNGparty) is using Playdate’s accelerometer in a fun and inventive way! (Sometimes we forget it even ha… https://t.co/3Y3nVHKXwLRob (@tsuk) is programming Klondike Solitaire… using the Rust language!? Unexpected. (It’s here:… https://t.co/n3yPRh840LToni (@accidentlyAnton) is dreaming up a crank-based twist on the falling block genre. https://t.co/pHZRZgh61MMatt (@gingerbeardman) discovered something that a crank controller is REALLY good for… drifting! https://t.co/ShZDOwk3XzOinariman (@oinariman) is crafting an incredible calligraphy tool that uses the crank to set the direction of your… https://t.co/QwvMnm3O6sOver 250 people around the world now have actual Playdates in-hand. They’re putting our tools and tech to the test,… https://t.co/O7mBALqUhXHello. We’ve been working non-stop to finish up Playdate, but in the meantime, we wanted to give you a small updat… https://t.co/eYKiWYDojX @RipperSplitter COMING RIGHT BACK
8/12
2020
@_coalbell We haven't so far, mainly because game developers typically prefer to draw their own graphics. But it should be easy to add!
8/1
2020
@ouren Hey there! We have already selected everyone that will be getting an early Dev Preview unit. Although, once… https://t.co/Atm9kUHwo7 @pketh Our SDK isn't publicly out yet, but once it is, it'll be freely available online.
7/29
2020
@_coalbell I'm not actually familiar with anything that would be a good approximation, but note that our C API is,… https://t.co/rzYVDC9XbL
7/27
2020
@dreamquest Can you DM us your email address? We can take a look at where the package is currently located and see… https://t.co/VIlR13BHnH @simonrichardson @organised Our APIs are fairly similar to Löve 2D, and it's reasonably easy to port from Löve code to Playdate.
7/22
2020
@therealbwk Continued development happened :) Still working on it!
7/21
2020
@captainwonkish We are working on it! There's been a lot of uncertainty this spring and summer, but our factory is… https://t.co/qVuwHi4MnT
7/17
2020
@jeffcgd @denilsonsa We don't support Unicode (that would be… a lot 😅); we support some characters beyond the Engli… https://t.co/wLJhaOFamE @levi65794280 We don't have a launch date to announce yet, but we'll have an update on our development this summer! @levi65794280 No. Our SDK is a suite of tools, still in development. It'll be available on our website!
7/14
2020
@chrisshuler4 @hebinotoshi Why uh oh? 😅 We’ll have updates soon! @jeffcgd There is no commonly used bitmap font format, really, and the vector ones are overkill for our needs. We w… https://t.co/ZzLdkpk3ZW @yorgle Our format is basically a sprite sheet + a text file of metrics. We make some assumptions about the sprite… https://t.co/scDD2cYRJD
7/13
2020
@hebinotoshi We don’t have a launch date to announce; we're preparing an update for this summer to let you know abo… https://t.co/i5krPBR6oF @cabel @yorgle We have our own font format, and a font editor is part of our SDK. That editor can import any* syste… https://t.co/k9i1ZIF3cE
7/12
2020
@benisphere All Playdate development tools will be free and available to anyone, and any Playdate can be used as a dev kit 👍 @sepia_fw Yup! There's a mic on the bottom of the Playdate. @bogohul Hello! We're doing pretty well all things considered.  I'm afraid we don't yet have a release date for Pl… https://t.co/xY2Gjx5rxn @juancpindbn @baaarrreeettt @christopheretr8 We'd certainly love to do more than one! :) @juancpindbn @christopheretr8 @baaarrreeettt The plan is for Playdate to ship with one season of 12 games, delivere… https://t.co/lsufO3NjaV
7/9
2020
@juancpindbn @christopheretr8 Playdate is assembled in Penang, Malaysia.
7/6
2020
@juancpindbn Hi there! Thanks for asking. Everyone at Panic is healthy and safe right now; working from home, polis… https://t.co/hL39fKnQRL
7/3
2020
@rastreus We don't have an ETA to announce. It's currently in development, and we hope to share it soon! @starzander Our text APIs are pretty good, in my opinion! We support bitmap fonts in our own format (basically an a… https://t.co/TCkZnynL9i
6/30
2020
@janjarfalk We don't expose anything like that right now.
6/29
2020

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