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pkm @pollkem Massachusetts, USA

I just do like whatever man

543 Following   1,289 Followers   2,087 Tweets

Joined Twitter 5/12/09


What?
6/29
2020
@ENDESGA That sounds like some beautiful progress for a first session. I'm so glad it felt good for youIs there a marathon equivalent to a software sprint? That's where I am at
6/24
2020
Lua is my love language
6/18
2020
Any embedded guys know of a good wifi ic with an i2c interface? @ENDESGA As a fan from the early days, your dedication has been hugely inspiring and equally impressive. You deserv… https://t.co/XLA3eGIzhP
6/17
2020
i started working on some foliage. i'm hoping to end up with something which feels flat, honestly gridded, but soft… https://t.co/JCuKWHSgxh
Retweeted by pkm
6/13
2020
Don't forget to eat food
6/11
2020
The S&P 500 just went positive for 2020 ytd, remember that when someone tries to tell you the stock market is a goo… https://t.co/eTz5KyVqxItry to get back into blender https://t.co/ez8VI9IThM https://t.co/FZa2bmpHMa
6/8
2020
@polygone_ Faceblock obviouslyneeds more edge lighting thoughcloudy sunsets are now kind of working https://t.co/fd4GB6WIXm @lorenschmidt I'm probably late on this but, I always do the top left and bottom right corners that way it's just t… https://t.co/YSgrquqvRP
5/31
2020
The noise function doesn't have very ideal performance. thinking about switching to a Monte Carlo method, but there… https://t.co/DWY9oc8JUlstarting to look like cloud-ish things https://t.co/x6jUwpUuy0https://t.co/gpwQZ400JT My 2019 playlist plzz no judge
5/30
2020
@gregbuchanan 😮 GibI really wanted to make more progress on clouds today, o well :suhg. well it's a start https://t.co/yboVtGUu30
5/29
2020
*presses up 10 billion times instead of just typing the command*SPY 420c 6/1Built in job security though so hey there's thatSlow to reproduce and multithreaded bugs in c++ are the most terrifying thingGunna try sneaking this guy into my regular rotation at work https://t.co/zm90jr2hGT.I'm a fan of games done good
5/28
2020
I added a randomizer button to https://t.co/oF7f4iwmBy https://t.co/4wGHwGYysP
5/27
2020
So I made some progress on the sky box generator yesterday and today. Nothing too special yet but I got all the boi… https://t.co/y8fHXbnopvAnyone else hate being barefoot inside but love being barefoot outside? @bgolus p @eigenbom Remember to use at least 70% ISO
5/25
2020
@lorenschmidt When I did it before I just added aggressive random noise to the source image to "bump" it above or b… https://t.co/uJ9zMAQZRs @lorenschmidt That sounds interesting, you think it will look sort of hand made? @lorenschmidt Are you matching your source colors to a pallet? @lorenschmidt Like random noise based?I'm loving react-three-fiber right now https://t.co/GoNtQqxYFO @lorenschmidt Dude the birds, the birds speak @WhyNotArtDump The sky box is the limit 😉 @wtfmig Your specifications or just random rollWould anyone be interested in a website that procedurally generates sky boxes for download?
5/24
2020
tfw you just want a overcast day so you can scan more logs and shit
5/22
2020
You can grab it here https://t.co/Q5hUYHULCF @Alleycatsphinx I saw it on my walk and I was like "oh I need that stump for sure"Good ol stump https://t.co/OzXAsqxDwZ
5/21
2020
https://t.co/IdLknCzye0https://t.co/6svdgGsDkt
5/13
2020
pretty happy with this capture. my purple shoe snuck in for a cameo https://t.co/uhML5VO2mC
4/26
2019
@tallest_chris Thanks mate! I think it fixed it
6/23
2019
trying out cloth simulations in blender mixed with low poly https://t.co/C1ebxgCXUk
4/19
2019
not much can beat the feeling of learning a new blender hotkey that takes the place of a 3 click actionrender from last night https://t.co/ug83saOKFh
4/18
2019
first attempt vs latest https://t.co/gltmRdnSjF
4/17
2019
@CosmicMenace Mario party battle royalCookie clicker battle royal
4/9
2019
Little campsite https://t.co/QBXJXIPT7Nmy first render in a really long time https://t.co/bHX789P7WD
4/7
2019
buncha junk in a pile https://t.co/lHA6Ajexuw
4/4
2019
@lorenschmidt Weirdly enough, when I was contracting still, I never had problems just knocking out a full menu and… https://t.co/nRhlZirdKu @lorenschmidt I had this similar idea to make the menu and loading screen first when my motivation for the project was highest
3/30
2019
@lorenschmidt I feel like avoiding menu code is the only thing between me and finishing projects
3/29
2019
@wtfmig I read it as Steve first and I'll just continue on that way thanks
3/26
2019
@SoulthePupper I'm just trying to hold all of these bagsHmm check out these tables, could be a good place to simulate something... https://t.co/j2n7xh1BUB
3/21
2019
Raise of hands who plays d&d?
3/20
2018
https://t.co/jTVFD1CMQZwebgl version of an old project https://t.co/5fUEzEQ0yM
7/6
2018
@lorenschmidt Move in wit me, we got them by the buckets
6/8
2018
@andrewmcwatters Hey same goes for you, I've just been doing life stuff, work stuff, usual suspects
5/8
2018
@_HandsomeMatt straight chillin
5/6
2018
New unity looks pretty dope...
5/5
2017
@SundaeMonth Duuuude
8/23
2017
@eigenbom [screams in javascript] @eigenbom But what am I supposed to iterate with?
8/18
2017
@gregbuchanan I just started playing through today! fantastic work!
8/13
2017
@eigenbom apparently its a c++11 thing, so foo1b would work too, cool @eigenbom Foo2 5 sure, maybe Foo3 I've never seen a default field value like that in a struct that wasn't a const @fuzzgoddess ye rite y so bad lately
7/25
2017
@eigenbom Better than throwing an exception
7/21
2017
@howieeday I've been trying to figure out how to do that mushroom cloud kinda motion. not sure how I should distort the noiserev 3 https://t.co/evX7JyFJyFhttps://t.co/nP5cqNeUOq
7/20
2017
volumetric stuff again https://t.co/9nQbJv9c0h @joegrainger !!! nice !!!
7/16
2017
@eigenbom Concerning * @eigenbom That's what I got from g++, apparently it orders different than js, slightly conserving @eigenbom in c++ a = -1 and x = 3
7/13
2017
@marmalade_tim You can get away with a lot especially if you use layer masks to limit the number of colliders @mandarinx No worries, and yeah I join them if the angle difference is small enough @mandarinx If you want sharp edges you have to duplicate the vertices so that there are two normals, I think most m… https://t.co/FOATTXaYoY @mech3d These ones are pretty easy, it's just the standard shader with rim lighting and softened diffuse light @mandarinx if any vertex has a shared triangle and the dot product of those normals is bellow a threshold, then I m… https://t.co/Vqw1QrTCLSshaders https://t.co/IQBpexnyk0
7/10
2017
@catleeball I should write a crystal shader, they hot rn ...adaptive normal smoothing, good for rocks and stuff https://t.co/wD4fcWdFJR @tgrehawi wow are those normal mapped? @IMPLODINGORACLE so soft and nice! @tgrehawi but for real your's is dannnk, that fade is so nice @tgrehawi Oh damn you may have subliminally influenced my design, that's spot on!
7/9
2017
not the best at preserving the silhouette of the mesh or even the overall volume, but it's easy. still looking for something better
7/8
2017

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