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Paul Brunt @super_eggbert Bishops Stortford

faster, better; faster, better!!!

227 Following   630 Followers   707 Tweets

Joined Twitter 9/28/09


@bitbrain_ @KilledByAPixel @McFunkypants Shroedinger's Cat doesn't cover it there is more then one infinity /0 != /… https://t.co/c0AtCF446j @brucel Do you not think that may have be the intent of the Dominic Cummings fiasco all along. TPTB wanted lock dow… https://t.co/A8ybmIO0vr
6/2
2020
@tkgw_crystel @aframevr The page is served from https but the ao script is http so won't work. You simply need to c… https://t.co/jhBrRsvVgw
5/7
2020
@Abyssaltunes @threejs_org I guess tools wise just vscode. Library wise for the tree just threejs. The control wid… https://t.co/qo2Qwng5rA
4/19
2020
More progress on tree generation. I've made a start on allowing artistic control of the results. Mixing webgl with… https://t.co/ioblIwPwQg
4/18
2020
Procedural tree generation is going well. Material system is nearly done, start of leaves and some very basic anima… https://t.co/nnKFnmUlmU
4/8
2020
@willeastcott I'm guessing it should be, having never used playcanvas. It would require a custom shader as it's pac… https://t.co/Q2p993Dx0HWIP: procedural tree generation in #threejs I'll hopefully have a new version of proctree.js at some point, still a… https://t.co/ITatsLcZOF
3/28
2020
@mrdoob @aframevr Sounds like a fantastic idea, doubt I'll have time in the next couple of months, so go ahead. I t… https://t.co/R5Ou7Bv2pZ
3/1
2019
Three.js r111 released 🌮 https://t.co/uK1oHvoZCz https://t.co/LXfliK4b6Z https://t.co/ydP5MA1GVShttps://t.co/jSX7dywqyU
Retweeted by Paul Brunt
11/28
2019
@CarlBateman Completely agree, but I think that context matters and you need to choose the right process for the jo… https://t.co/zpxyw3frdA
11/3
2019
Three.js r110 released 🌒 https://t.co/uK1oHvGAu7 https://t.co/LXfliKlLYx https://t.co/ydP5MzK5xihttps://t.co/mrzGGk3oSX
Retweeted by Paul Brunt
10/30
2019
hmmm..seems you can get convincing flocking behaviour without boids by simply using varying velocity fields. When i… https://t.co/KJXcNfWe7GIE6 in VR https://t.co/MqaOBiwqsy https://t.co/W97E8NYMYz
Retweeted by Paul Brunt
10/29
2019
Wondering how https://t.co/vfLrO0nAZl was made? We did everything in-browser using #framejs ✌️🤓 Play with it here… https://t.co/rMI1rfsLzi
Retweeted by Paul Brunt @mrdoob I don't think it's promotion, it's taking a while for work flows to change and cost to come down. 95% of we… https://t.co/5Cc6fOORDD
10/23
2019
@McFunkypants Polish: the thing that happens when you're 5% done, but you think it's nearly over 😉
10/22
2019
@Pl4n3 You can use blob url with <a> tag and download attribute. Alternativly, i believe, you can use fetch event in service worker.
10/19
2019
@NienormalnyFX @Tojiro @AFrameJS It's done in blender and exported to gltf and it magically just works. @Tojiro @dirkk @AFrameJS It's latest aframe, it looks like @aframevr bumped to r108 recently in master so hopefully… https://t.co/zgExwo9dIq
10/15
2019
Quick little #webxr side project. Experience it here: https://t.co/es8t1aqXb7 Inspired by @Tojiro idea… https://t.co/BYOX1R5FFA
10/13
2019
@NienormalnyFX The spider was built in three.js: https://t.co/F4hScly1Sm It's a hierarchy of primatives animated ov… https://t.co/J9Bfa9ziEa
10/8
2019
Three.js r109 released 🐵 https://t.co/uK1oHvGAu7 https://t.co/LXfliKlLYx https://t.co/ydP5MzK5xihttps://t.co/CeWzBjGQ1C
Retweeted by Paul Brunt
10/1
2019
@zacharyjohnson That makes sense, you generally can't read in your dreams. So, it'd be a challenge to use a phone 😉
9/29
2019
@PPathole If only 😉 gl_FragColor=...
9/26
2019
If you know maths and know spreadsheets, then you can paint with formulas in Google Sheets: https://t.co/HYtQUppT1w
Retweeted by Paul Brunt
9/17
2019
Check out Back to Space - #js13k entry by @sorskoot for the @js13kGames 2019 competition! https://t.co/ZEROiJuSjy
Retweeted by Paul BruntI got my submission accepted! Woo! But I mistyped LibreCraft into LireCraft. Guess thats the new name. Let me goog… https://t.co/Z9ZlwxcHMA
Retweeted by Paul Brunt
9/13
2019
Yay, it's done! #js13k is always massive fun, and worth every second. Thank you @end3r #gamedev https://t.co/ILWQHEIt35 @Sorskoot 👍 I've been enjoying the js13k live streams, after the fact, hopefully schedules coincide at some point b… https://t.co/i61A3HeMBx
9/6
2019
Three.js r108 released ⛳️ https://t.co/uK1oHvGAu7 https://t.co/LXfliKlLYx https://t.co/ydP5MzK5xihttps://t.co/sHOs4NtwWJ
Retweeted by Paul BruntHi everybody. I'm currently applying to remain in the UK on a Tier 1 visa, and the application requires a letter of… https://t.co/1CjL1I71t5
Retweeted by Paul Brunt
8/28
2019
Revisiting some #webvr tests. Its nice, that they still run (using current #threejs r107) great with my oldish gear… https://t.co/QN1aNdMvdC
Retweeted by Paul Brunt
8/27
2019
Another good day on #js13k, getting the hang of #webxr. Nice space savers: using SVG as source for image textures 😉… https://t.co/KXefW1ogJH
8/25
2019
@shelleypowers @donpark Thank you, I'm really trying to get both sides, this is very useful, I'd not seen this in any feeds. 😟 @donpark @shelleypowers Sorry not up to speed, what trade? It seems pertinent and I feel I should know. I thought U… https://t.co/lSsDHuG1Iz @MaximeEuziere So many times, I blame the Romans 😉 I mean "i"/"j" UX nightmare! What ever happen to the good old "n… https://t.co/tzGdIEwk02code clutter challenge: search+replace all occurrences of "this." with "" see how nice your code looks
Retweeted by Paul Brunt
8/23
2019
#webxr is harder then I thought. On desktop everything looks just about right, time to fine tune, right?! In VR my… https://t.co/DvMe7uLJZu @ericdrowell It's a webxr entry so it's just standard three.js shadows for a spot light. Started with trying to get… https://t.co/aWE64NNMj0
8/20
2019
A good day..Johnny Smiter Episode zero is getting there. Arachnophobes beware 😀 #js13k #js13kgames https://t.co/qBb4aiNo5S
8/17
2019
Not sure if I'll have the time to finish anything, but thought I'd have ago and squeezing in a game for #js13k this… https://t.co/3AKwHgYqA2
8/15
2019
#JS13K 2019 HAS STARTED! ALL ABOARD THE HYPE TRAIN! 🚂🔥🎮🕹️👾🔥 https://t.co/FBdluU5vew Share the love and excitement a… https://t.co/JRBPUqmcCE
Retweeted by Paul Brunt
8/13
2019
@RandyTayler @js13kGames I'm loving sample.js , made me giggle, and haven't even checked out the code properly yet 👍
8/9
2019
@threejs_org @mrdoob can you try again now, it's working on the quest, so fingers crossed it's fixed for you as wel… https://t.co/DjBnLWGLVy @mrdoob @threejs_org This seems like an odd one, tested on S7 & S8 for dev and it's all fine. However just tried it… https://t.co/xS8R4vHrcS
8/5
2019
Variance shadow maps, now working in three.js; wish there where more weekends this productive.… https://t.co/LYQBu8y9tq @lewy_blue @threejs_org You also get the benefit of being able to get away with a much reduced shadow map size. @lewy_blue @threejs_org The quality is much higher, there is an edge case called light bleed, which occurs with an… https://t.co/UjW7rjzFiH
8/4
2019
Tiring, yet very productive day. Variance shadow maps in three.js WIP 😉😴 @threejs_org #threejs #webgl https://t.co/LArNKykYNR
8/3
2019
@lewy_blue @aframevr It's homemade 😉 Surprisingly much faster then I expected, It's generating an octree of the ent… https://t.co/YSkbWvuPSF
7/20
2019
@lewy_blue @aframevr Really nice, I didn't do per fragment it's all per vertex. I just raytraced a bunch of samples… https://t.co/uMAKCNV3go
7/17
2019
Code and demo for the @aframevr component for AO baking are now online: https://t.co/NKaHvSQRf7https://t.co/Af2q5BB0Vf
7/14
2019
@bnolan @kfarr Code is coming, it's an abhorrent mess right now as I was just playing about. I will hopefully push… https://t.co/cU1kwuQVkF
7/12
2019
Messing about with client side per-vertex AO baking in @aframevr, over the top right now, but cheap & easy 😉 Props… https://t.co/wk5tOCqHZx
7/11
2019
A new component for aframevr that allows you to include normal html and css in your scene. Plus, it allows for dire… https://t.co/54w6OwCXpG
6/30
2016
@1and1 why did you revert the DNS on one of our domains to a previous state? called, on hold forever so gave up. EXPLAIN!
11/6
2014
THAT'S IT! 129 entries. It's like first (61) AND second (70) editions combined! Go play them all: http://t.co/JGFxJ1qxVN #gamedev #HTML5
Retweeted by Paul Brunt
9/14
2014
This is great 5 stars! Check out Pest Control : Weasels - 13kb entry by @Siorki for the @js13kGames compo! http://t.co/7OTtojtUUG
9/13
2014
Check out The Elemental Quest - 13kb entry by @super_eggbert for the @js13kGames compo! http://t.co/VfBnAQdMmW
Retweeted by Paul Brunt
9/8
2014
#js13k entry nearly finished currently at 12.3k, phew! Loads of great entries already this year, I have to stop playing them so I can finish
9/6
2014
My #js13k entry is up: http://t.co/447nCioOSD
Retweeted by Paul Brunt
9/5
2014
@js13kGames Few tips on writing js for zip compression, someone might find it useful https://t.co/HqVscUk9zB
Retweeted by Paul Brunt
9/3
2014
#js13k game after adding graphics. 4kb left. #screenshotsaturday http://t.co/owtg0p8ix1
Retweeted by Paul Brunt @Siorki can't wait to play, looks so cool.Things coming together, getting really close to the limit now ~11k #js13k #screenshotsaturday http://t.co/zvI3QNvcj2Music getting there clocking in at ~1.4k minified and ziped http://t.co/5pol8GfUUJ #js13kgamesPro tip: #ScreenshotSaturday is a great way to show progress of your #js13k entry.
Retweeted by Paul Brunt
8/30
2014
Really useful lib to get midi into something more usable for #js13kgames http://t.co/AtCoJEFv0D
8/28
2014
@ewencp there already is "X-Priority: 5", although I doubt it's used in when triggering notifications
8/24
2014
Blender pipline in place, started work on the world #js13kgames http://t.co/ntBRpSaFCy
8/23
2014
whistle-activated WebAudio game in < 13kb http://t.co/2QYWcTutYG (Chrome only, WIP) #js13k #screenshotsaturday http://t.co/lZ2zw7QM8J
Retweeted by Paul Brunt
8/21
2014
Looking forward to Saturday,made a lot of headway this week. Collision detection done,texturing done,just music left to do, ekk! #js13kgames
8/20
2014
Just working on some textures for #js13kgames here's a nice simple algorithm http://t.co/Q3vKUnWHFO http://t.co/jAAQzxh2Ic
8/17
2014
@mattdesl @js13kGames no GLGE you need to optimise way more. Take what you need and leave the rest. @mattdesl @js13kGames lol, I'm defiantly in this year just been doing some research into csg.js. join in? ;-)Compo STARTED! Theme for 2014 is The Elements: Earth, Water, Air and Fire. Good luck and have fun! http://t.co/6yFcRKM3lv #gamedev #html5
Retweeted by Paul Brunt
8/13
2014
@gfxdevrus Stalled at the mo, I'd like to get back to in future.However, I may jump into #threejs dev again as it isn't dependent on just me
5/21
2014
#wip playing with trees with #threejs #proctree #xgui #webgl http://t.co/r52jrKTv0J
Retweeted by Paul Brunt @TatumCreative @BlurSpline N verts from fork link to N/2 outer verts on next remaining N/2 shared in middle. http://t.co/r0oP0Sfscg
5/5
2014
@mattdesl @js1k @p01 @unconed Nice! defiantly best to leave well enough alone. Limits are working great, next time no context set up :-)
3/1
2014
@js1k @p01 @unconed I guess just resizing would work, might need a message so people don't complain demos are killing there machines.
2/20
2014
@js1k @p01 @unconed I was thinking end user selection not code selection due to GPU differences, not 100% needed just nice ux addition
2/19
2014
@p01 @js1k @unconed I hadn't seen that might get me below, very very nice! fingers crossed! @p01 @js1k @unconed if only but with webgl you also have to redo viewport so >23b, as after context. webgl=lots of set up to do bugger all @js1k @unconed @p01 I've managed the following @ ~1k but even my best effort can't optimize in 1k so desktop fps <15 http://t.co/rjCt2va5rf @js1k re:webgl compo even with good GPU demo is killer if expected at full res with no opts .5/.25 res, possible in boilerplate?
2/18
2013
@ACatInParis Catherine Nicholson of W-S-M? Apologies if not...sorry 4 being forward want to drop your brother(old friend) a line! DM me.
7/17
2013
@Pl4n3 I don't think it's a bug. Might be confusion I'm matching blender so the green should be inverted, but I'll take a look.
2/2
2012
Finally, the winners of the @js13kGames compo have been published on the website, congratulations! http://t.co/bSqkawk4 Spread the word!
Retweeted by Paul BruntIn case you missed them, the full winner list for the @js13kGames competition has been posted http://t.co/jwCKz7xN
Retweeted by Paul Brunt
9/24
2012
We're on @netmag - a quick interview with @end33r about the compo! http://t.co/SvM3hWNg
Retweeted by Paul Brunt @chandlerprall Mindless is excellent, nice work squeezing in that animation. @vikerman I'm liking the game, although I'm complete useless at it :) @js13kGames Thanks :D
9/17
2012
Finally making good progress on the story for my @js13kGames entry. Compressed size is currently at 11.5Kb, eek! http://t.co/1CdiDiB0
Retweeted by Paul Brunt @mrdoob @end33r Thanks, but I hope it encourages some more webgl entries now people know it can be done. @faebeee I know I get the same on my netbook, but there is only so far optimizing can take things :-( @HOU5E looks like it's failing to create a webgl context. I cut the check to save space ;-) Can you view other webgl demos?my js13games entry is up :-) http://t.co/w8XouyUY Hopefully we'll see a few more webgl entries before the finish line
9/6
2012

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